Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Core/Color.h>
#include <Jolt/Core/Reference.h>
#include <Jolt/Core/HashCombine.h>
#include <Jolt/Core/UnorderedMap.h>
#include <Jolt/Core/NonCopyable.h>
#include <Jolt/Math/Float2.h>
#include <Jolt/Geometry/IndexedTriangle.h>
#include <Jolt/Geometry/AABox.h>
Go to the source code of this file.
Classes | |
class | DebugRenderer |
class | DebugRenderer::Vertex |
Vertex format used by the triangle renderer. More... | |
class | DebugRenderer::Triangle |
A single triangle. More... | |
class | DebugRenderer::LOD |
A single level of detail. More... | |
class | DebugRenderer::Geometry |
A geometry primitive containing triangle batches for various lods. More... | |
Macros | |
#define | JPH_DEBUG_RENDERER_EXPORT JPH_EXPORT |
#define JPH_DEBUG_RENDERER_EXPORT JPH_EXPORT |