![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Core/Color.h>#include <Jolt/Core/Reference.h>#include <Jolt/Core/HashCombine.h>#include <Jolt/Core/UnorderedMap.h>#include <Jolt/Core/NonCopyable.h>#include <Jolt/Math/Float2.h>#include <Jolt/Geometry/IndexedTriangle.h>#include <Jolt/Geometry/AABox.h>Go to the source code of this file.
Classes | |
| class | DebugRenderer |
| class | DebugRenderer::Vertex |
| Vertex format used by the triangle renderer. More... | |
| class | DebugRenderer::Triangle |
| A single triangle. More... | |
| class | DebugRenderer::LOD |
| A single level of detail. More... | |
| class | DebugRenderer::Geometry |
| A geometry primitive containing triangle batches for various lods. More... | |
Macros | |
| #define | JPH_DEBUG_RENDERER_EXPORT JPH_EXPORT |
| #define JPH_DEBUG_RENDERER_EXPORT JPH_EXPORT |