Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>
#include <Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h>
#include <Jolt/Physics/Constraints/ContactConstraintManager.h>
#include <Jolt/Geometry/ClipPoly.h>
#include <Jolt/Renderer/DebugRenderer.h>
Functions | |
JPH_NAMESPACE_BEGIN void | PruneContactPoints (Vec3Arg inPenetrationAxis, ContactPoints &ioContactPointsOn1, ContactPoints &ioContactPointsOn2 JPH_IF_DEBUG_RENDERER(, RVec3Arg inCenterOfMass)) |
void | ManifoldBetweenTwoFaces (Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inPenetrationAxis, float inMaxContactDistanceSq, const ConvexShape::SupportingFace &inShape1Face, const ConvexShape::SupportingFace &inShape2Face, ContactPoints &outContactPoints1, ContactPoints &outContactPoints2 JPH_IF_DEBUG_RENDERER(, RVec3Arg inCenterOfMass)) |
void ManifoldBetweenTwoFaces | ( | Vec3Arg | inContactPoint1, |
Vec3Arg | inContactPoint2, | ||
Vec3Arg | inPenetrationAxis, | ||
float | inMaxContactDistanceSq, | ||
const ConvexShape::SupportingFace & | inShape1Face, | ||
const ConvexShape::SupportingFace & | inShape2Face, | ||
ContactPoints & | outContactPoints1, | ||
ContactPoints &outContactPoints2 | JPH_IF_DEBUG_RENDERER, RVec3Arg inCenterOfMass | ||
) |
JPH_NAMESPACE_BEGIN void PruneContactPoints | ( | Vec3Arg | inPenetrationAxis, |
ContactPoints & | ioContactPointsOn1, | ||
ContactPoints &ioContactPointsOn2 | JPH_IF_DEBUG_RENDERER, RVec3Arg inCenterOfMass | ||
) |