Jolt Physics
A multi core friendly Game Physics Engine
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ManifoldBetweenTwoFaces.cpp File Reference

Functions

JPH_NAMESPACE_BEGIN void PruneContactPoints (Vec3Arg inPenetrationAxis, ContactPoints &ioContactPointsOn1, ContactPoints &ioContactPointsOn2 JPH_IF_DEBUG_RENDERER(, RVec3Arg inCenterOfMass))
 
void ManifoldBetweenTwoFaces (Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inPenetrationAxis, float inMaxContactDistanceSq, const ConvexShape::SupportingFace &inShape1Face, const ConvexShape::SupportingFace &inShape2Face, ContactPoints &outContactPoints1, ContactPoints &outContactPoints2 JPH_IF_DEBUG_RENDERER(, RVec3Arg inCenterOfMass))
 

Function Documentation

◆ ManifoldBetweenTwoFaces()

void ManifoldBetweenTwoFaces ( Vec3Arg  inContactPoint1,
Vec3Arg  inContactPoint2,
Vec3Arg  inPenetrationAxis,
float  inMaxContactDistanceSq,
const ConvexShape::SupportingFace inShape1Face,
const ConvexShape::SupportingFace inShape2Face,
ContactPoints outContactPoints1,
ContactPoints &outContactPoints2   JPH_IF_DEBUG_RENDERER, RVec3Arg inCenterOfMass 
)

◆ PruneContactPoints()

JPH_NAMESPACE_BEGIN void PruneContactPoints ( Vec3Arg  inPenetrationAxis,
ContactPoints ioContactPointsOn1,
ContactPoints &ioContactPointsOn2   JPH_IF_DEBUG_RENDERER, RVec3Arg inCenterOfMass 
)