Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>
#include <Jolt/RegisterTypes.h>
#include <Jolt/Core/Factory.h>
#include <Jolt/Core/RTTI.h>
#include <Jolt/Core/TickCounter.h>
#include <Jolt/Physics/Collision/CollisionDispatch.h>
#include <Jolt/Physics/Collision/Shape/TriangleShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
#include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
#include <Jolt/Physics/Collision/Shape/ScaledShape.h>
#include <Jolt/Physics/Collision/Shape/MeshShape.h>
#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
#include <Jolt/Physics/Collision/Shape/HeightFieldShape.h>
#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
#include <Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h>
#include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>
#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
#include <Jolt/Physics/Collision/PhysicsMaterialSimple.h>
#include <Jolt/Physics/SoftBody/SoftBodyShape.h>
Functions | |
JPH_NAMESPACE_BEGIN bool | VerifyJoltVersionIDInternal (uint64 inVersionID) |
Internal helper function. More... | |
void | RegisterTypesInternal (uint64 inVersionID) |
Internal helper function. More... | |
void | UnregisterTypes () |
Unregisters all types with the factory and cleans up the default material. More... | |
void RegisterTypesInternal | ( | uint64 | inVersionID | ) |
Internal helper function.
void UnregisterTypes | ( | ) |
Unregisters all types with the factory and cleans up the default material.
JPH_NAMESPACE_BEGIN bool VerifyJoltVersionIDInternal | ( | uint64 | inVersionID | ) |
Internal helper function.