12#ifdef JPH_DEBUG_RENDERER
55 uint mMaxTrianglesPerLeaf = 8;
60 float mActiveEdgeCosThresholdAngle = 0.996195f;
79 virtual AABox GetLocalBounds()
const override;
82 virtual uint GetSubShapeIDBitsRecursive()
const override;
101 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
104 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
106#ifdef JPH_DEBUG_RENDERER
121 virtual void CollideSoftBodyVertices(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale,
SoftBodyVertex *ioVertices,
uint inNumVertices,
float inDeltaTime,
Vec3Arg inDisplacementDueToGravity,
int inCollidingShapeIndex)
const override;
124 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
127 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
133 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
138 virtual Stats GetStats()
const override;
143#ifdef JPH_DEBUG_RENDERER
150 static void sRegister();
154 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
159 static constexpr int NumTriangleBits = 3;
160 static constexpr int MaxTrianglesPerLeaf = 1 << NumTriangleBits;
166 template <
class Visitor>
167 void WalkTree(Visitor &ioVisitor)
const;
170 template <
class Visitor>
171 void WalkTreePerTriangle(
const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor)
const;
174 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
const void *&outTriangleBlock,
uint32 &outTriangleIndex)
const;
177 static void sCollideConvexVsMesh(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
178 static void sCollideSphereVsMesh(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
191 FLAGS_MATERIAL_BITS = 5,
192 FLAGS_MATERIAL_MASK = (1 << FLAGS_MATERIAL_BITS) - 1,
195 FLAGS_ACTIVE_EGDE_SHIFT = FLAGS_MATERIAL_BITS,
196 FLAGS_ACTIVE_EDGE_BITS = 3,
197 FLAGS_ACTIVE_EDGE_MASK = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
200#ifdef JPH_DEBUG_RENDERER
202 mutable bool mCachedTrianglesColoredPerGroup =
false;
203 mutable bool mCachedUseMaterialColors =
false;
#define JPH_EXPORT
Definition: Core.h:227
unsigned int uint
Definition: Core.h:439
#define JPH_NAMESPACE_END
Definition: Core.h:367
std::uint32_t uint32
Definition: Core.h:442
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:510
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
Array< Float3 > VertexList
Definition: Float3.h:43
Array< IndexedTriangle > IndexedTriangleList
Definition: IndexedTriangle.h:109
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition: PhysicsMaterial.h:50
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
Array< Triangle > TriangleList
Definition: Triangle.h:32
Axis aligned box.
Definition: AABox.h:16
Simple byte buffer, aligned to a cache line.
Definition: ByteBuffer.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: MeshShape.h:67
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: MeshShape.h:130
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition: MeshShape.h:72
static bool sDrawTriangleGroups
Definition: MeshShape.h:145
virtual float GetVolume() const override
Definition: MeshShape.h:141
virtual float GetInnerRadius() const override
Definition: MeshShape.h:85
static bool sDrawTriangleOutlines
Definition: MeshShape.h:146
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: MeshShape.h:76
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition: MeshShape.h:94
Class that constructs a MeshShape.
Definition: MeshShape.h:23
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:178
Definition: SoftBodyVertex.h:16
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: MeshShape.cpp:940
Definition: ShapeCast.h:69