Jolt Physics
A multi core friendly Game Physics Engine
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StaticCompoundShapeSettings Member List

This is the complete list of members for StaticCompoundShapeSettings, including all inherited members.

AddRef() constRefTarget< ShapeSettings >inline
AddShape(Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape, uint32 inUserData=0)CompoundShapeSettings
AddShape(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape, uint32 inUserData=0)CompoundShapeSettings
cEmbeddedRefTarget< ShapeSettings >protectedstatic
ClearCachedResult()ShapeSettingsinline
CompoundShapeSettings()=defaultCompoundShapeSettings
Create() const overrideStaticCompoundShapeSettingsvirtual
Create(TempAllocator &inTempAllocator) constStaticCompoundShapeSettings
GetRefCount() constRefTarget< ShapeSettings >inline
mCachedResultShapeSettingsmutableprotected
mRefCountRefTarget< ShapeSettings >mutableprotected
mSubShapesCompoundShapeSettings
mUserDataShapeSettings
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
SerializableObject::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget< ShapeSettings >::operator=(const RefTarget &)RefTarget< ShapeSettings >inline
RefTarget()=defaultRefTarget< ShapeSettings >inline
RefTarget(const RefTarget &)RefTarget< ShapeSettings >inline
Release() constRefTarget< ShapeSettings >inline
SetEmbedded() constRefTarget< ShapeSettings >inline
ShapeResult typedefShapeSettings
sInternalGetRefCountOffset()RefTarget< ShapeSettings >inlinestatic
SubShapes typedefCompoundShapeSettings
~RefTarget()RefTarget< ShapeSettings >inline
~SerializableObject()=defaultSerializableObjectvirtual