Jolt Physics
A multi core friendly Game Physics Engine
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StaticCompoundShapeSettings Class Referencefinal

Class that constructs a StaticCompoundShape. Note that if you only want a compound of 1 shape, use a RotatedTranslatedShape instead. More...

#include <StaticCompoundShape.h>

Inheritance diagram for StaticCompoundShapeSettings:
CompoundShapeSettings ShapeSettings SerializableObject RefTarget< ShapeSettings > NonCopyable

Public Member Functions

virtual ShapeResult Create () const override
 Create a shape according to the settings specified by this object. More...
 
ShapeResult Create (TempAllocator &inTempAllocator) const
 Specialization of Create() function that allows specifying a temp allocator to avoid temporary memory allocations on the heap. More...
 
- Public Member Functions inherited from CompoundShapeSettings
 CompoundShapeSettings ()=default
 Constructor. Use AddShape to add the parts. More...
 
void AddShape (Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape, uint32 inUserData=0)
 Add a shape to the compound. More...
 
void AddShape (Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape, uint32 inUserData=0)
 Add a shape to the compound. Variant that uses a concrete shape, which means this object cannot be serialized. More...
 
- Public Member Functions inherited from ShapeSettings
virtual ShapeResult Create () const =0
 Create a shape according to the settings specified by this object. More...
 
void ClearCachedResult ()
 
- Public Member Functions inherited from SerializableObject
virtual ~SerializableObject ()=default
 Constructor. More...
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 
- Public Member Functions inherited from RefTarget< ShapeSettings >
 RefTarget ()=default
 Constructor. More...
 
 RefTarget (const RefTarget &)
 
 ~RefTarget ()
 assert no one is referencing us More...
 
void SetEmbedded () const
 
RefTargetoperator= (const RefTarget &)
 Assignment operator. More...
 
uint32 GetRefCount () const
 Get current refcount of this object. More...
 
void AddRef () const
 Add or release a reference to this object. More...
 
void Release () const
 

Additional Inherited Members

- Public Types inherited from CompoundShapeSettings
using SubShapes = Array< SubShapeSettings >
 
- Public Types inherited from ShapeSettings
using ShapeResult = Result< Ref< Shape > >
 
- Static Public Member Functions inherited from RefTarget< ShapeSettings >
static int sInternalGetRefCountOffset ()
 INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More...
 
- Public Attributes inherited from CompoundShapeSettings
SubShapes mSubShapes
 
- Public Attributes inherited from ShapeSettings
uint64 mUserData = 0
 User data (to be used freely by the application) More...
 
- Protected Attributes inherited from ShapeSettings
ShapeResult mCachedResult
 
- Protected Attributes inherited from RefTarget< ShapeSettings >
atomic< uint32mRefCount
 Current reference count. More...
 
- Static Protected Attributes inherited from RefTarget< ShapeSettings >
static constexpr uint32 cEmbedded
 A large value that gets added to the refcount to mark the object as embedded. More...
 

Detailed Description

Class that constructs a StaticCompoundShape. Note that if you only want a compound of 1 shape, use a RotatedTranslatedShape instead.

Member Function Documentation

◆ Create() [1/2]

ShapeSettings::ShapeResult StaticCompoundShapeSettings::Create ( ) const
overridevirtual

Create a shape according to the settings specified by this object.

Implements ShapeSettings.

◆ Create() [2/2]

ShapeSettings::ShapeResult StaticCompoundShapeSettings::Create ( TempAllocator inTempAllocator) const

Specialization of Create() function that allows specifying a temp allocator to avoid temporary memory allocations on the heap.


The documentation for this class was generated from the following files: