Jolt Physics
A multi core friendly Game Physics Engine
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DebugRendererRecorder::Frame Struct Reference

All information for a single frame. More...

#include <DebugRendererRecorder.h>

Public Attributes

Array< LineBlobmLines
 
Array< TriangleBlobmTriangles
 
Array< TextBlobmTexts
 
Array< GeometryBlobmGeometries
 

Detailed Description

All information for a single frame.

Member Data Documentation

◆ mGeometries

Array<GeometryBlob> DebugRendererRecorder::Frame::mGeometries

◆ mLines

Array<LineBlob> DebugRendererRecorder::Frame::mLines

◆ mTexts

Array<TextBlob> DebugRendererRecorder::Frame::mTexts

◆ mTriangles

Array<TriangleBlob> DebugRendererRecorder::Frame::mTriangles

The documentation for this struct was generated from the following file: