26    virtual ShapeResult     
Create() 
const override;
 
   29    float                   mConvexRadius = 0.0f;
 
   53    virtual float           GetInnerRadius()
 const override                             { 
return mHalfExtent.ReduceMin(); }
 
   59    virtual Vec3            GetSurfaceNormal(
const SubShapeID &inSubShapeID, 
Vec3Arg inLocalSurfacePosition) 
const override;
 
   62    virtual void            GetSupportingFace(
const SubShapeID &inSubShapeID, 
Vec3Arg inDirection, 
Vec3Arg inScale, 
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) 
const override;
 
   65    virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, 
Vec3Arg inScale) 
const override;
 
   67#ifdef JPH_DEBUG_RENDERER 
   83    virtual void            GetTrianglesStart(GetTrianglesContext &ioContext, 
const AABox &inBox, 
Vec3Arg inPositionCOM, 
QuatArg inRotation, 
Vec3Arg inScale) 
const override;
 
   86    virtual int             GetTrianglesNext(GetTrianglesContext &ioContext, 
int inMaxTrianglesRequested, 
Float3 *outTriangleVertices, 
const PhysicsMaterial **outMaterials = 
nullptr) 
const override;
 
   89    virtual void            SaveBinaryState(
StreamOut &inStream) 
const override;
 
   95    virtual float           GetVolume()
 const override                                  { 
return GetLocalBounds().GetVolume(); }
 
  101    static void             sRegister();
 
  105    virtual void            RestoreBinaryState(
StreamIn &inStream) 
override;
 
  112    float                   mConvexRadius = 0.0f;
 
#define JPH_EXPORT
Definition: Core.h:236
 
unsigned int uint
Definition: Core.h:452
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition: PhysicsSettings.h:16
 
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
 
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
 
Axis aligned box.
Definition: AABox.h:16
 
Definition: BoxShape.cpp:73
 
A box, centered around the origin.
Definition: BoxShape.h:34
 
virtual float GetVolume() const override
Definition: BoxShape.h:95
 
float GetConvexRadius() const
Get the convex radius of this box.
Definition: BoxShape.h:98
 
JPH_OVERRIDE_NEW_DELETE BoxShape()
Constructor.
Definition: BoxShape.h:39
 
Vec3 GetHalfExtent() const
Get half extent of box.
Definition: BoxShape.h:47
 
BoxShape(Vec3Arg inHalfExtent, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
Definition: BoxShape.h:44
 
virtual float GetInnerRadius() const override
Definition: BoxShape.h:53
 
virtual AABox GetLocalBounds() const override
Get local bounding box including convex radius, this box is centered around the center of mass rather...
Definition: BoxShape.h:50
 
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: BoxShape.h:92
 
Class that constructs a BoxShape.
Definition: BoxShape.h:14
 
BoxShapeSettings(Vec3Arg inHalfExtent, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
Definition: BoxShape.h:23
 
BoxShapeSettings()=default
Default constructor for deserialization.
 
Definition: CollideSoftBodyVertexIterator.h:15
 
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
 
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
 
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
 
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
 
Definition: DebugRenderer.h:47
 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
 
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: PhysicsMaterial.h:23
 
Specialization of cast result against a shape.
Definition: CastResult.h:30
 
Settings to be passed with a ray cast.
Definition: RayCast.h:70
 
Filter class.
Definition: ShapeFilter.h:17
 
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Definition: SubShapeID.h:108
 
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
 
JPH_INLINE float ReduceMin() const
Get the minimum of X, Y and Z.
Definition: Vec3.inl:810
 
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107
 
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:408