10#ifdef JPH_DEBUG_RENDERER
31 virtual ShapeResult
Create()
const override;
34 float mMaxConvexRadius = 0.0f;
35 float mMaxErrorConvexRadius = 0.05f;
36 float mHullTolerance = 1.0e-3f;
47 static constexpr int cMaxPointsInHull = 256;
66 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
69 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
72 virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer,
Vec3Arg inScale)
const override;
77#ifdef JPH_DEBUG_RENDERER
96 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
99 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
102 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
105 virtual Stats GetStats()
const override;
108 virtual float GetVolume()
const override {
return mVolume; }
135 const Face &face = mFaces[inFaceIndex];
136 const uint8 *first_vertex = mVertexIdx.data() + face.mFirstVertex;
137 uint num_vertices = min<uint>(face.mNumVertices, inMaxVertices);
138 for (
uint i = 0; i < num_vertices; ++i)
139 outVertices[i] = first_vertex[i];
140 return face.mNumVertices;
144 static void sRegister();
146#ifdef JPH_DEBUG_RENDERER
148 inline static bool sDrawFaceOutlines =
false;
153 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
157 bool CastRayHelper(
const RayCast &inRay,
float &outMinFraction,
float &outMaxFraction)
const;
173 static_assert(
sizeof(Face) == 4,
"Unexpected size");
174 static_assert(
alignof(Face) == 2,
"Unexpected alignment");
180 int mFaces[3] = { -1, -1, -1 };
183 static_assert(
sizeof(
Point) == 32,
"Unexpected size");
184 static_assert(
alignof(
Point) == JPH_VECTOR_ALIGNMENT,
"Unexpected alignment");
193 float mConvexRadius = 0.0f;
195 float mInnerRadius = FLT_MAX;
197#ifdef JPH_DEBUG_RENDERER
std::uint8_t uint8
Definition: Core.h:453
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
std::uint16_t uint16
Definition: Core.h:454
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition: PhysicsSettings.h:16
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
Axis aligned box.
Definition: AABox.h:16
Definition: CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Definition: ConvexHullShape.cpp:1166
Definition: ConvexHullShape.cpp:397
Definition: ConvexHullShape.cpp:449
Definition: ConvexHullShape.cpp:488
A convex hull.
Definition: ConvexHullShape.h:41
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: ConvexHullShape.h:54
virtual float GetVolume() const override
Definition: ConvexHullShape.h:108
uint GetFaceVertices(uint inFaceIndex, uint inMaxVertices, uint *outVertices) const
Definition: ConvexHullShape.h:133
virtual float GetInnerRadius() const override
Definition: ConvexHullShape.h:60
virtual AABox GetLocalBounds() const override
Get local bounding box including convex radius, this box is centered around the center of mass rather...
Definition: ConvexHullShape.h:57
uint GetNumVerticesInFace(uint inFaceIndex) const
Get the number of vertices in a face.
Definition: ConvexHullShape.h:126
Vec3 GetPoint(uint inIndex) const
Get a vertex of this convex hull relative to the center of mass.
Definition: ConvexHullShape.h:120
const Array< Plane > & GetPlanes() const
Get the planes of this convex hull.
Definition: ConvexHullShape.h:114
uint GetNumFaces() const
Get the number of faces in this convex hull.
Definition: ConvexHullShape.h:123
ConvexHullShape()
Constructor.
Definition: ConvexHullShape.h:50
uint GetNumPoints() const
Get the number of vertices in this convex hull.
Definition: ConvexHullShape.h:117
float GetConvexRadius() const
Get the convex radius of this convex hull.
Definition: ConvexHullShape.h:111
Class that constructs a ConvexHullShape.
Definition: ConvexHullShape.h:18
ConvexHullShapeSettings(const Array< Vec3 > &inPoints, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
Definition: ConvexHullShape.h:28
Array< Vec3 > mPoints
Points to create the hull from.
Definition: ConvexHullShape.h:33
ConvexHullShapeSettings()=default
Default constructor for deserialization.
ConvexHullShapeSettings(const Vec3 *inPoints, int inNumPoints, float inMaxConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
Definition: ConvexHullShape.h:27
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Filter class.
Definition: ShapeFilter.h:17
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23