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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/Shape/TaperedCylinderShape.h>#include <Jolt/Physics/Collision/Shape/CylinderShape.h>#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>#include <Jolt/Physics/Collision/CollidePointResult.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>#include <Jolt/ObjectStream/TypeDeclarations.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/Renderer/DebugRenderer.h>Classes | |
| class | TaperedCylinderShape::TaperedCylinder | 
| class | TaperedCylinderShape::TCSGetTrianglesContext | 
Functions | |
| JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL (TaperedCylinderShapeSettings) | |
| JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL | ( | TaperedCylinderShapeSettings | ) |