26 virtual ShapeResult
Create()
const override;
28 float mHalfHeight = 0.0f;
30 float mConvexRadius = 0.0f;
54 virtual AABox GetLocalBounds()
const override;
57 virtual float GetInnerRadius()
const override {
return min(mHalfHeight, mRadius); }
63 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
66 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
69 virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer,
Vec3Arg inScale)
const override;
71#ifdef JPH_DEBUG_RENDERER
87 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
90 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
93 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
99 virtual float GetVolume()
const override {
return 2.0f * JPH_PI * mHalfHeight *
Square(mRadius); }
105 virtual bool IsValidScale(
Vec3Arg inScale)
const override;
108 virtual Vec3 MakeScaleValid(
Vec3Arg inScale)
const override;
111 static void sRegister();
115 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
121 float mHalfHeight = 0.0f;
122 float mRadius = 0.0f;
123 float mConvexRadius = 0.0f;
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
JPH_INLINE constexpr T Square(T inV)
Square a value.
Definition: Math.h:52
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition: PhysicsSettings.h:16
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
Axis aligned box.
Definition: AABox.h:16
Definition: CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override
Definition: ConvexShape.cpp:159
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
Definition: CylinderShape.cpp:129
A cylinder.
Definition: CylinderShape.h:35
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: CylinderShape.h:96
float GetConvexRadius() const
Get the convex radius of this cylinder.
Definition: CylinderShape.h:102
float GetHalfHeight() const
Get half height of cylinder.
Definition: CylinderShape.h:48
virtual float GetVolume() const override
Definition: CylinderShape.h:99
float GetRadius() const
Get radius of cylinder.
Definition: CylinderShape.h:51
virtual float GetInnerRadius() const override
Definition: CylinderShape.h:57
JPH_OVERRIDE_NEW_DELETE CylinderShape()
Constructor.
Definition: CylinderShape.h:40
Class that constructs a CylinderShape.
Definition: CylinderShape.h:14
CylinderShapeSettings()=default
Default constructor for deserialization.
CylinderShapeSettings(float inHalfHeight, float inRadius, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
Definition: CylinderShape.h:23
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
Specialization of cast result against a shape.
Definition: CastResult.h:30
Filter class.
Definition: ShapeFilter.h:17
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:408