Jolt Physics
A multi core friendly Game Physics Engine
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TaperedCylinderShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
9
11
14{
16
17public:
20
22 TaperedCylinderShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr);
23
24 // See: ShapeSettings
25 virtual ShapeResult Create() const override;
26
27 float mHalfHeight = 0.0f;
28 float mTopRadius = 0.0f;
29 float mBottomRadius = 0.0f;
30 float mConvexRadius = 0.0f;
31};
32
35{
36public:
38
41 TaperedCylinderShape(const TaperedCylinderShapeSettings &inSettings, ShapeResult &outResult);
42
44 inline float GetTopRadius() const { return mTopRadius; }
45
47 inline float GetBottomRadius() const { return mBottomRadius; }
48
50 inline float GetConvexRadius() const { return mConvexRadius; }
51
53 inline float GetHalfHeight() const { return 0.5f * (mTop - mBottom); }
54
55 // See Shape::GetCenterOfMass
56 virtual Vec3 GetCenterOfMass() const override { return Vec3(0, -0.5f * (mTop + mBottom), 0); }
57
58 // See Shape::GetLocalBounds
59 virtual AABox GetLocalBounds() const override;
60
61 // See Shape::GetInnerRadius
62 virtual float GetInnerRadius() const override { return min(mTopRadius, mBottomRadius); }
63
64 // See Shape::GetMassProperties
65 virtual MassProperties GetMassProperties() const override;
66
67 // See Shape::GetSurfaceNormal
68 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
69
70 // See Shape::GetSupportingFace
71 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
72
73 // See ConvexShape::GetSupportFunction
74 virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
75
76 // See: Shape::CollidePoint
77 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
78
79 // See: Shape::CollideSoftBodyVertices
80 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
81
82 // See Shape::GetTrianglesStart
83 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
84
85 // See Shape::GetTrianglesNext
86 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
87
88#ifdef JPH_DEBUG_RENDERER
89 // See Shape::Draw
90 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
91#endif // JPH_DEBUG_RENDERER
92
93 // See Shape
94 virtual void SaveBinaryState(StreamOut &inStream) const override;
95
96 // See Shape::GetStats
97 virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
98
99 // See Shape::GetVolume
100 virtual float GetVolume() const override;
101
102 // See Shape::IsValidScale
103 virtual bool IsValidScale(Vec3Arg inScale) const override;
104
105 // See Shape::MakeScaleValid
106 virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
107
108 // Register shape functions with the registry
109 static void sRegister();
110
111protected:
112 // See: Shape::RestoreBinaryState
113 virtual void RestoreBinaryState(StreamIn &inStream) override;
114
115private:
116 // Class for GetSupportFunction
117 class TaperedCylinder;
118
119 // Class for GetTrianglesTart
120 class TCSGetTrianglesContext;
121
122 // Scale the cylinder
123 JPH_INLINE void GetScaled(Vec3Arg inScale, float &outTop, float &outBottom, float &outTopRadius, float &outBottomRadius, float &outConvexRadius) const;
124
125 float mTop = 0.0f;
126 float mBottom = 0.0f;
127 float mTopRadius = 0.0f;
128 float mBottomRadius = 0.0f;
129 float mConvexRadius = 0.0f;
130};
131
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition: PhysicsSettings.h:16
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
Axis aligned box.
Definition: AABox.h:16
Definition: CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
Definition: Quat.h:33
Filter class.
Definition: ShapeFilter.h:17
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: TaperedCylinderShape.cpp:148
A cylinder with different top and bottom radii.
Definition: TaperedCylinderShape.h:35
virtual float GetInnerRadius() const override
Definition: TaperedCylinderShape.h:62
float GetTopRadius() const
Get top radius of the tapered cylinder.
Definition: TaperedCylinderShape.h:44
float GetConvexRadius() const
Get convex radius of the tapered cylinder.
Definition: TaperedCylinderShape.h:50
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: TaperedCylinderShape.h:97
float GetBottomRadius() const
Get bottom radius of the tapered cylinder.
Definition: TaperedCylinderShape.h:47
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: TaperedCylinderShape.h:56
JPH_OVERRIDE_NEW_DELETE TaperedCylinderShape()
Constructor.
Definition: TaperedCylinderShape.h:40
float GetHalfHeight() const
Get half height of the tapered cylinder.
Definition: TaperedCylinderShape.h:53
Class that constructs a TaperedCylinderShape.
Definition: TaperedCylinderShape.h:14
TaperedCylinderShapeSettings()=default
Default constructor for deserialization.
Definition: Vec3.h:17
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:408