27    float                   mHalfHeight = 0.0f;
 
   28    float                   mTopRadius = 0.0f;
 
   29    float                   mBottomRadius = 0.0f;
 
   30    float                   mConvexRadius = 0.0f;
 
   59    virtual AABox           GetLocalBounds() 
const override;
 
   62    virtual float           GetInnerRadius()
 const override                                         { 
return min(mTopRadius, mBottomRadius); }
 
   68    virtual Vec3            GetSurfaceNormal(
const SubShapeID &inSubShapeID, 
Vec3Arg inLocalSurfacePosition) 
const override;
 
   71    virtual void            GetSupportingFace(
const SubShapeID &inSubShapeID, 
Vec3Arg inDirection, 
Vec3Arg inScale, 
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) 
const override;
 
   74    virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, 
Vec3Arg inScale) 
const override;
 
   83    virtual void            GetTrianglesStart(GetTrianglesContext &ioContext, 
const AABox &inBox, 
Vec3Arg inPositionCOM, 
QuatArg inRotation, 
Vec3Arg inScale) 
const override;
 
   86    virtual int             GetTrianglesNext(GetTrianglesContext &ioContext, 
int inMaxTrianglesRequested, 
Float3 *outTriangleVertices, 
const PhysicsMaterial **outMaterials = 
nullptr) 
const override;
 
   88#ifdef JPH_DEBUG_RENDERER 
   94    virtual void            SaveBinaryState(
StreamOut &inStream) 
const override;
 
  100    virtual float           GetVolume() 
const override;
 
  103    virtual bool            IsValidScale(
Vec3Arg inScale) 
const override;
 
  106    virtual Vec3            MakeScaleValid(
Vec3Arg inScale) 
const override;
 
  109    static void             sRegister();
 
  113    virtual void            RestoreBinaryState(
StreamIn &inStream) 
override;
 
  120    class                   TCSGetTrianglesContext;
 
  123    JPH_INLINE 
void         GetScaled(
Vec3Arg inScale, 
float &outTop, 
float &outBottom, 
float &outTopRadius, 
float &outBottomRadius, 
float &outConvexRadius) 
const;
 
  126    float                   mBottom = 0.0f;
 
  127    float                   mTopRadius = 0.0f;
 
  128    float                   mBottomRadius = 0.0f;
 
  129    float                   mConvexRadius = 0.0f;
 
#define JPH_EXPORT
Definition: Core.h:236
 
unsigned int uint
Definition: Core.h:452
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition: PhysicsSettings.h:16
 
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
 
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
 
Axis aligned box.
Definition: AABox.h:16
 
Definition: CollideSoftBodyVertexIterator.h:15
 
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
 
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
 
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
 
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
 
Definition: DebugRenderer.h:47
 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
 
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: PhysicsMaterial.h:23
 
Filter class.
Definition: ShapeFilter.h:17
 
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Definition: SubShapeID.h:108
 
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
 
Definition: TaperedCylinderShape.cpp:148
 
A cylinder with different top and bottom radii.
Definition: TaperedCylinderShape.h:35
 
virtual float GetInnerRadius() const override
Definition: TaperedCylinderShape.h:62
 
float GetTopRadius() const
Get top radius of the tapered cylinder.
Definition: TaperedCylinderShape.h:44
 
float GetConvexRadius() const
Get convex radius of the tapered cylinder.
Definition: TaperedCylinderShape.h:50
 
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: TaperedCylinderShape.h:97
 
float GetBottomRadius() const
Get bottom radius of the tapered cylinder.
Definition: TaperedCylinderShape.h:47
 
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: TaperedCylinderShape.h:56
 
JPH_OVERRIDE_NEW_DELETE TaperedCylinderShape()
Constructor.
Definition: TaperedCylinderShape.h:40
 
float GetHalfHeight() const
Get half height of the tapered cylinder.
Definition: TaperedCylinderShape.h:53
 
Class that constructs a TaperedCylinderShape.
Definition: TaperedCylinderShape.h:14
 
TaperedCylinderShapeSettings()=default
Default constructor for deserialization.
 
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:408