#define JPH_EXPORT
Definition Core.h:236
#define JPH_NAMESPACE_END
Definition Core.h:379
#define JPH_NAMESPACE_BEGIN
Definition Core.h:373
Axis aligned box.
Definition AABox.h:16
Structure that holds a ray cast or other object cast hit.
Definition CastResult.h:14
Filter class for broadphase layers.
Definition BroadPhaseLayer.h:94
Definition BroadPhaseQuery.h:29
virtual void CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0
Get bodies intersecting with a point and any hits to ioCollector.
virtual void CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0
Cast a ray and add any hits to ioCollector.
virtual ~BroadPhaseQuery()=default
Virtual destructor.
virtual void CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0
Get bodies intersecting with inBox and any hits to ioCollector.
virtual void CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0
Cast a box and add any hits to ioCollector.
virtual void CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0
Get bodies intersecting with an oriented box and any hits to ioCollector.
virtual void CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0
Get bodies intersecting with a sphere and any hits to ioCollector.
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
Filter class for object layers.
Definition ObjectLayer.h:28
Oriented box.
Definition OrientedBox.h:18
Structure that holds AABox moving linearly through 3d space.
Definition AABoxCast.h:13