25class PhysicsUpdateContext;
 
   42    void                        Init(
uint inMaxBodyPairs, 
uint inMaxContactConstraints);
 
   69        if (mContactListener == 
nullptr)
 
   72        return mContactListener->OnContactValidate(inBody1, inBody2, inBaseOffset, inCollisionResult);
 
 
   76    void                        PrepareConstraintBuffer(PhysicsUpdateContext *inContext);
 
   79    static const int            MaxContactPoints = 4;
 
   98    void                        GetContactsFromCache(ContactAllocator &ioContactAllocator, 
Body &inBody1, 
Body &inBody2, 
bool &outPairHandled, 
bool &outConstraintCreated);
 
  154    void                        FinalizeContactCacheAndCallContactPointRemovedCallbacks(
uint inExpectedNumBodyPairs, 
uint inExpectedNumManifolds);
 
  158    bool                        WereBodiesInContact(
const BodyID &inBody1ID, 
const BodyID &inBody2ID) 
const;
 
  164    void                        SortContacts(
uint32 *inConstraintIdxBegin, 
uint32 *inConstraintIdxEnd) 
const;
 
  169        const ContactConstraint &constraint = mConstraints[inConstraintIdx];
 
  170        outBody1 = constraint.mBody1;
 
  171        outBody2 = constraint.mBody2;
 
 
  175    template <
class MotionPropertiesCallback>
 
  176    void                        WarmStartVelocityConstraints(
const uint32 *inConstraintIdxBegin, 
const uint32 *inConstraintIdxEnd, 
float inWarmStartImpulseRatio, MotionPropertiesCallback &ioCallback);
 
  208    bool                        SolveVelocityConstraints(
const uint32 *inConstraintIdxBegin, 
const uint32 *inConstraintIdxEnd);
 
  211    void                        StoreAppliedImpulses(
const uint32 *inConstraintIdxBegin, 
const uint32 *inConstraintIdxEnd) 
const;
 
  229    bool                        SolvePositionConstraints(
const uint32 *inConstraintIdxBegin, 
const uint32 *inConstraintIdxEnd);
 
  232    void                        RecycleConstraintBuffer();
 
  235    void                        FinishConstraintBuffer();
 
  245#ifdef JPH_DEBUG_RENDERER 
  261    class CachedContactPoint
 
  274        float                   mNonPenetrationLambda;
 
  278    static_assert(
sizeof(CachedContactPoint) == 36, 
"Unexpected size");
 
  279    static_assert(
alignof(CachedContactPoint) == 4, 
"Assuming 4 byte aligned");
 
  286        static int              sGetRequiredExtraSize(
int inNumContactPoints)                       { 
return max(0, inNumContactPoints - 1) * 
sizeof(CachedContactPoint); }
 
  289        static int              sGetRequiredTotalSize(
int inNumContactPoints)                       { 
return sizeof(CachedManifold) + sGetRequiredExtraSize(inNumContactPoints); }
 
  296        uint32                  mNextWithSameBodyPair;
 
  303        enum class EFlags : 
uint16 
  305            ContactPersisted    = 1,                                                                
 
  310        mutable atomic<uint16>  mFlags { 0 };
 
  316        CachedContactPoint      mContactPoints[1];
 
  319    static_assert(
sizeof(CachedManifold) == 56, 
"This structure is expect to not contain any waste due to alignment");
 
  320    static_assert(
alignof(CachedManifold) == 4, 
"Assuming 4 byte aligned");
 
  324    using MKeyValue = ManifoldMap::KeyValue;
 
  325    using MKVAndCreated = std::pair<MKeyValue *, bool>;
 
  344        uint32                  mFirstCachedManifold;
 
  347    static_assert(
sizeof(CachedBodyPair) == 28, 
"Unexpected size");
 
  348    static_assert(
alignof(CachedBodyPair) == 4, 
"Assuming 4 byte aligned");
 
  352    using BPKeyValue = BodyPairMap::KeyValue;
 
  359        void                    Init(
uint inMaxBodyPairs, 
uint inMaxContactConstraints, 
uint inCachedManifoldsSize);
 
  366        void                    Prepare(
uint inExpectedNumBodyPairs, 
uint inExpectedNumManifolds);
 
  369        ContactAllocator        GetContactAllocator()                       { 
return ContactAllocator(mAllocator, cAllocatorBlockSize); }
 
  373        MKeyValue *             Create(ContactAllocator &ioContactAllocator, 
const SubShapeIDPair &inKey, 
uint64 inKeyHash, 
int inNumContactPoints);
 
  374        MKVAndCreated           FindOrCreate(ContactAllocator &ioContactAllocator, 
const SubShapeIDPair &inKey, 
uint64 inKeyHash, 
int inNumContactPoints);
 
  375        uint32                  ToHandle(
const MKeyValue *inKeyValue) 
const;
 
  376        const MKeyValue *       FromHandle(
uint32 inHandle) 
const;
 
  379        const BPKeyValue *      Find(
const BodyPair &inKey, 
uint64 inKeyHash) 
const;
 
  380        BPKeyValue *            Create(ContactAllocator &ioContactAllocator, 
const BodyPair &inKey, 
uint64 inKeyHash);
 
  386#ifdef JPH_ENABLE_ASSERTS 
  388        uint                    GetNumManifolds()
 const                     { 
return mCachedManifolds.GetNumKeyValues(); }
 
  391        uint                    GetNumBodyPairs()
 const                     { 
return mCachedBodyPairs.GetNumKeyValues(); }
 
  403        static constexpr uint32 cAllocatorBlockSize = 4096;
 
  409        ManifoldMap             mCachedManifolds { mAllocator };
 
  412        BodyPairMap             mCachedBodyPairs { mAllocator };
 
  414#ifdef JPH_ENABLE_ASSERTS 
  415        bool                    mIsFinalized = 
false;                       
 
  419    ManifoldCache               mCache[2];                                  
 
  420    int                         mCacheWriteIdx = 0;                         
 
  423    class WorldContactPoint
 
  427        void                    CalculateNonPenetrationConstraintProperties(
const Body &inBody1, 
float inInvMass1, 
float inInvInertiaScale1, 
const Body &inBody2, 
float inInvMass2, 
float inInvInertiaScale2, 
RVec3Arg inWorldSpacePosition1, 
RVec3Arg inWorldSpacePosition2, 
Vec3Arg inWorldSpaceNormal);
 
  429        template <EMotionType Type1, EMotionType Type2>
 
  430        JPH_INLINE 
void         TemplatedCalculateFrictionAndNonPenetrationConstraintProperties(
float inDeltaTime, 
float inGravityDeltaTimeDotNormal, 
const Body &inBody1, 
const Body &inBody2, 
float inInvM1, 
float inInvM2, 
Mat44Arg inInvI1, 
Mat44Arg inInvI2, 
RVec3Arg inWorldSpacePosition1, 
RVec3Arg inWorldSpacePosition2, 
Vec3Arg inWorldSpaceNormal, 
Vec3Arg inWorldSpaceTangent1, 
Vec3Arg inWorldSpaceTangent2, 
const ContactSettings &inSettings, 
float inMinVelocityForRestitution);
 
  438        CachedContactPoint *    mContactPoint;
 
  444    class ContactConstraint
 
  447    #ifdef JPH_DEBUG_RENDERER 
  453        JPH_INLINE 
Vec3         GetWorldSpaceNormal()
 const 
  459        JPH_INLINE 
void         GetTangents(
Vec3 &outTangent1, 
Vec3 &outTangent2)
 const 
  461            Vec3 ws_normal = GetWorldSpaceNormal();
 
  463            outTangent2 = ws_normal.
Cross(outTangent1);
 
  470        float                   mCombinedFriction;
 
  472        float                   mInvInertiaScale1;
 
  474        float                   mInvInertiaScale2;
 
  475        WorldContactPoints      mContactPoints;
 
  480    static constexpr uint       cMaxContactConstraintsLimit = 
~uint(0) / 
sizeof(ContactConstraint);
 
  483    static constexpr uint       cMaxBodyPairsLimit = 
~uint(0) / 
sizeof(BodyPairMap::KeyValue);
 
  487    template <EMotionType Type1, EMotionType Type2>
 
  488    JPH_INLINE 
void             TemplatedCalculateFrictionAndNonPenetrationConstraintProperties(ContactConstraint &ioConstraint, 
const ContactSettings &inSettings, 
float inDeltaTime, 
Vec3Arg inGravityDeltaTime, 
RMat44Arg inTransformBody1, 
RMat44Arg inTransformBody2, 
const Body &inBody1, 
const Body &inBody2);
 
  491    inline void                 CalculateFrictionAndNonPenetrationConstraintProperties(ContactConstraint &ioConstraint, 
const ContactSettings &inSettings, 
float inDeltaTime, 
Vec3Arg inGravityDeltaTime, 
RMat44Arg inTransformBody1, 
RMat44Arg inTransformBody2, 
const Body &inBody1, 
const Body &inBody2);
 
  494    template <EMotionType Type1, EMotionType Type2>
 
  498    template <EMotionType Type1, EMotionType Type2>
 
  499    JPH_INLINE 
static void      sWarmStartConstraint(ContactConstraint &ioConstraint, 
MotionProperties *ioMotionProperties1, 
MotionProperties *ioMotionProperties2, 
float inWarmStartImpulseRatio);
 
  502    template <EMotionType Type1, EMotionType Type2>
 
  503    JPH_INLINE 
static bool      sSolveVelocityConstraint(ContactConstraint &ioConstraint, 
MotionProperties *ioMotionProperties1, 
MotionProperties *ioMotionProperties2);
 
  516    ContactConstraint *         mConstraints = 
nullptr;
 
  517    uint32                      mMaxConstraints = 0;
 
  518    atomic<uint32>              mNumConstraints { 0 };
 
  521    PhysicsUpdateContext *      mUpdateContext;
 
 
#define JPH_EXPORT
Definition Core.h:275
 
#define JPH_SUPPRESS_WARNINGS_STD_BEGIN
Definition Core.h:424
 
#define JPH_SUPPRESS_WARNINGS_STD_END
Definition Core.h:437
 
std::uint64_t uint64
Definition Core.h:497
 
unsigned int uint
Definition Core.h:493
 
#define JPH_NAMESPACE_END
Definition Core.h:419
 
std::uint32_t uint32
Definition Core.h:496
 
#define JPH_NAMESPACE_BEGIN
Definition Core.h:413
 
std::uint16_t uint16
Definition Core.h:495
 
EPhysicsUpdateError
Enum used by PhysicsSystem to report error conditions during the PhysicsSystem::Update call....
Definition EPhysicsUpdateError.h:11
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:43
 
Definition AxisConstraintPart.h:43
 
float GetRestitution() const
Restitution (dimensionless number, usually between 0 and 1, 0 = completely inelastic collision respon...
Definition Body.h:146
 
float GetFriction() const
Friction (dimensionless number, usually between 0 and 1, 0 = no friction, 1 = friction force equals f...
Definition Body.h:142
 
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
 
Class that contains all information of two colliding shapes.
Definition CollideShape.h:19
 
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
 
Definition DebugRenderer.h:47
 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
 
Definition LockFreeHashMap.h:49
 
LFHMAllocatorContext(LFHMAllocator &inAllocator, uint32 inBlockSize)
Construct a new allocator context.
Definition LockFreeHashMap.inl:80
 
Allocator for a lock free hash map.
Definition LockFreeHashMap.h:14
 
Definition LockFreeHashMap.h:72
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
 
The Body class only keeps track of state for static bodies, the MotionProperties class keeps the addi...
Definition MotionProperties.h:29
 
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
 
User callbacks that allow determining which parts of the simulation should be saved by a StateRecorde...
Definition StateRecorder.h:79
 
Definition StateRecorder.h:110
 
Simple variable length array backed by a fixed size buffer.
Definition StaticArray.h:14
 
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
 
A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point.
Definition SubShapeIDPair.h:15
 
JPH_INLINE Vec3 Cross(Vec3Arg inV2) const
Cross product.
Definition Vec3.inl:595
 
JPH_INLINE Vec3 GetNormalizedPerpendicular() const
Get normalized vector that is perpendicular to this vector.
Definition Vec3.inl:827
 
static JPH_INLINE Vec3 sLoadFloat3Unsafe(const Float3 &inV)
Load 3 floats from memory (reads 32 bits extra which it doesn't use)
Definition Vec3.inl:135
 
Templatized vector class.
Definition Vector.h:12
 
Structure that holds a body pair.
Definition BodyPair.h:14
 
Definition PhysicsSettings.h:28