44 void Init(
uint inMaxBodyPairs,
uint inMaxContactConstraints);
71 if (mContactListener ==
nullptr)
74 return mContactListener->OnContactValidate(inBody1, inBody2, inBaseOffset, inCollisionResult);
78 void PrepareConstraintBuffer(PhysicsUpdateContext *inContext);
81 static const int MaxContactPoints = 4;
99 void GetContactsFromCache(ContactAllocator &ioContactAllocator,
Body &inBody1,
Body &inBody2,
bool &outPairHandled);
155 void FinalizeContactCacheAndCallContactPointRemovedCallbacks(
uint inExpectedNumBodyPairs,
uint inExpectedNumManifolds);
159 bool WereBodiesInContact(
const BodyID &inBody1ID,
const BodyID &inBody2ID)
const;
165 void ConstraintIdxToConstraintOffset(
uint32 *ioConstraintIdxBegin,
const uint32 *inConstraintIdxEnd)
const;
168 void SortContacts(
uint32 *ioConstraintOffsetBegin,
uint32 *inConstraintOffsetEnd)
const;
173 const ContactConstraintBase &constraint = *
reinterpret_cast<const ContactConstraintBase *
>(mConstraints + inConstraintOffset);
174 outBody1 = constraint.mBody1;
175 outBody2 = constraint.mBody2;
179 template <
class MotionPropertiesCallback>
180 void WarmStartVelocityConstraints(
const uint32 *inConstraintOffsetBegin,
const uint32 *inConstraintOffsetEnd,
float inWarmStartImpulseRatio, MotionPropertiesCallback &ioCallback);
212 bool SolveVelocityConstraints(
const uint32 *inConstraintOffsetBegin,
const uint32 *inConstraintOffsetEnd);
215 void StoreAppliedImpulses(
const uint32 *inConstraintOffsetBegin,
const uint32 *inConstraintOffsetEnd)
const;
233 bool SolvePositionConstraints(
const uint32 *inConstraintOffsetBegin,
const uint32 *inConstraintOffsetEnd);
236 void RecycleConstraintBuffer();
239 void FinishConstraintBuffer();
249#ifdef JPH_DEBUG_RENDERER
265 class CachedContactPoint
278 float mNonPenetrationLambda;
281 static_assert(
sizeof(CachedContactPoint) == 28,
"Unexpected size");
282 static_assert(
alignof(CachedContactPoint) == 4,
"Assuming 4 byte aligned");
289 static constexpr int sGetRequiredExtraSize(
int inNumContactPoints) {
return max(0, inNumContactPoints - 1) *
sizeof(CachedContactPoint); }
292 static constexpr int sGetRequiredTotalSize(
int inNumContactPoints) {
return sizeof(CachedManifold) + sGetRequiredExtraSize(inNumContactPoints); }
299 uint32 mNextWithSameBodyPair;
307 float mAngularFrictionLambda;
310 enum class EFlags :
uint16
312 ContactPersisted = 1,
317 mutable atomic<uint16> mFlags { 0 };
323 CachedContactPoint mContactPoints[1];
326 static_assert(
sizeof(CachedManifold) == 60,
"This structure is expect to not contain any waste due to alignment");
327 static_assert(
alignof(CachedManifold) == 4,
"Assuming 4 byte aligned");
331 using MKeyValue = ManifoldMap::KeyValue;
332 using MKVAndCreated = std::pair<MKeyValue *, bool>;
351 uint32 mFirstCachedManifold;
354 static_assert(
sizeof(CachedBodyPair) == 28,
"Unexpected size");
355 static_assert(
alignof(CachedBodyPair) == 4,
"Assuming 4 byte aligned");
359 using BPKeyValue = BodyPairMap::KeyValue;
366 void Init(
uint inMaxBodyPairs,
uint inMaxContactConstraints,
uint inCachedManifoldsSize);
373 void Prepare(
uint inExpectedNumBodyPairs,
uint inExpectedNumManifolds);
376 ContactAllocator GetContactAllocator() {
return ContactAllocator(mAllocator, cAllocatorBlockSize); }
380 MKeyValue * Create(ContactAllocator &ioContactAllocator,
const SubShapeIDPair &inKey,
uint64 inKeyHash,
int inNumContactPoints);
381 MKVAndCreated FindOrCreate(ContactAllocator &ioContactAllocator,
const SubShapeIDPair &inKey,
uint64 inKeyHash,
int inNumContactPoints);
382 uint32 ToHandle(
const MKeyValue *inKeyValue)
const;
383 const MKeyValue * FromHandle(
uint32 inHandle)
const;
384 MKeyValue * FromHandle(
uint32 inHandle);
387 const BPKeyValue * Find(
const BodyPair &inKey,
uint64 inKeyHash)
const;
388 BPKeyValue * Create(ContactAllocator &ioContactAllocator,
const BodyPair &inKey,
uint64 inKeyHash);
394#ifdef JPH_ENABLE_ASSERTS
396 uint GetNumManifolds()
const {
return mCachedManifolds.GetNumKeyValues(); }
399 uint GetNumBodyPairs()
const {
return mCachedBodyPairs.GetNumKeyValues(); }
411 static constexpr uint32 cAllocatorBlockSize = 4096;
417 ManifoldMap mCachedManifolds { mAllocator };
420 BodyPairMap mCachedBodyPairs { mAllocator };
422#ifdef JPH_ENABLE_ASSERTS
423 bool mIsFinalized =
false;
427 ManifoldCache mCache[2];
428 int mCacheWriteIdx = 0;
429 ManifoldCache * mReadCache =
nullptr;
430 ManifoldCache * mWriteCache =
nullptr;
433 template <EMotionType Type1, EMotionType Type2>
434 class WorldContactPoint
440 JPH_INLINE
void CalculateNonPenetrationConstraintProperties(
float inDeltaTime,
Vec3Arg inGravity,
const Body &inBody1,
const Body &inBody2,
float inInvM1,
float inInvM2,
Mat44Arg inInvI1,
Mat44Arg inInvI2,
RVec3Arg inWorldSpacePosition1,
RVec3Arg inWorldSpacePosition2,
Vec3Arg inWorldSpaceNormal,
const ContactSettings &inSettings,
float inMinVelocityForRestitution);
443 ConstraintPart mNonPenetrationConstraint;
447 float mDistanceToFrictionCenter;
450 class ContactConstraintBase
454 JPH_INLINE
Vec3 GetWorldSpaceNormal()
const
460 JPH_INLINE
void GetTangents(
Vec3 &outTangent1,
Vec3 &outTangent2)
const
470 Float3 mWorldSpaceTangent1;
471 Float3 mWorldSpaceTangent2;
472 float mCombinedFriction;
474 float mInvInertiaScale1;
476 float mInvInertiaScale2;
477 uint32 mCachedManifoldHandle;
482 template <EMotionType Type1, EMotionType Type2>
483 class ContactConstraint :
public ContactConstraintBase
487 JPH_INLINE
void CalculateFrictionConstraintProperties(
const Body &inBody1,
const Body &inBody2,
float inInvM1,
float inInvM2,
Mat44Arg inInvI1,
Mat44Arg inInvI2,
const RVec3 *inWorldSpaceContacts,
Vec3Arg inWorldSpaceNormal,
Vec3Arg inWorldSpaceTangent1,
Vec3Arg inWorldSpaceTangent2,
const ContactSettings &inSettings);
489 #ifdef JPH_DEBUG_RENDERER
491 void Draw(
DebugRenderer *inRenderer,
const ManifoldCache &inManifoldCache,
ColorArg inManifoldColor)
const;
498 WorldContactPoint<Type1, Type2> mContactPoints[1];
503 static constexpr uint32 cMaxConstraintSize =
sizeof(ContactConstraint<EMotionType::Dynamic, EMotionType::Dynamic>) + (MaxContactPoints - 1) *
sizeof(WorldContactPoint<EMotionType::Dynamic, EMotionType::Dynamic>);
506 static constexpr uint cMaxContactConstraintsLimit =
~uint(0) / cMaxConstraintSize;
509 static constexpr uint cMaxBodyPairsLimit =
~uint(0) /
sizeof(BodyPairMap::KeyValue);
513 template <EMotionType Type1, EMotionType Type2>
514 JPH_INLINE ContactConstraint<Type1, Type2> *CreateConstraint(
bool &ioActivateAndLinkBodies,
Body &inBody1,
Body &inBody2,
uint64 inSortKey,
uint32 inCachedManifoldHandle,
Vec3Arg inWorldSpaceNormal,
const ContactSettings &inSettings,
uint32 inNumContactPoints);
517 template <EMotionType Type1, EMotionType Type2>
518 void TemplatedGetContactsFromCache(
ContactAllocator &ioContactAllocator,
Body &inBody1,
Body &inBody2,
const CachedBodyPair &inCachedBodyPair, CachedBodyPair &outCachedBodyPair);
521 template <EMotionType Type1, EMotionType Type2>
525 template <EMotionType Type1, EMotionType Type2>
529 template <EMotionType Type1, EMotionType Type2>
533 template <EMotionType Type1, EMotionType Type2>
534 static void sWarmStartConstraint(ContactConstraintBase &ioConstraint,
MotionProperties *ioMotionProperties1,
MotionProperties *ioMotionProperties2,
float inWarmStartImpulseRatio);
537 template <EMotionType Type1, EMotionType Type2>
541 template <EMotionType Type1, EMotionType Type2>
542 static void sStoreAppliedImpulses(ContactConstraintBase &ioConstraint, ManifoldCache &inManifoldCache);
545 template <EMotionType Type1, EMotionType Type2>
546 static bool sSolvePositionConstraint(ContactConstraintBase &ioConstraint,
Body &ioBody1,
Body &ioBody2,
const PhysicsSettings &inSettings,
const ManifoldCache &inManifoldCache);
559 uint8 * mConstraints =
nullptr;
560 uint32 * mConstraintIdxToOffset =
nullptr;
561 uint32 mMaxConstraints = 0;
562 atomic<uint64> mNumConstraintsAndNextConstraintOffset { 0 };
565 PhysicsUpdateContext * mUpdateContext;
float GetRestitution() const
Restitution (dimensionless number, usually between 0 and 1, 0 = completely inelastic collision respon...
Definition Body.h:146
float GetFriction() const
Friction (dimensionless number, usually between 0 and 1, 0 = no friction, 1 = friction force equals f...
Definition Body.h:142
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
LFHMAllocatorContext(LFHMAllocator &inAllocator, uint32 inBlockSize)
Construct a new allocator context.
Definition LockFreeHashMap.inl:88
Structure that holds a body pair.
Definition BodyPair.h:14