9#ifdef JPH_DEBUG_RENDERER
62 void DetermineMinAndMaxSample(
float &outMinValue,
float &outMaxValue,
float &outQuantizationScale) const;
67 uint32 CalculateBitsPerSampleForError(
float inMaxError) const;
76 float mMinHeightValue = FLT_MAX;
79 float mMaxHeightValue = -FLT_MAX;
103 float mActiveEdgeCosThresholdAngle = 0.996195f;
126 virtual AABox GetLocalBounds()
const override;
144 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
147 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
152#ifdef JPH_DEBUG_RENDERER
165 virtual void CollideSoftBodyVertices(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale,
SoftBodyVertex *ioVertices,
uint inNumVertices,
float inDeltaTime,
Vec3Arg inDisplacementDueToGravity,
int inCollidingShapeIndex)
const override;
168 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
171 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
178 bool IsNoCollision(
uint inX,
uint inY)
const;
182 bool ProjectOntoSurface(
Vec3Arg inLocalPosition,
Vec3 &outSurfacePosition,
SubShapeID &outSubShapeID)
const;
192 void GetHeights(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
float *outHeights,
uint inHeightsStride)
const;
204 void SetHeights(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
const float *inHeights,
uint inHeightsStride,
TempAllocator &inAllocator,
float inActiveEdgeCosThresholdAngle = 0.996195f);
207 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
212 virtual Stats GetStats()
const override;
217#ifdef JPH_DEBUG_RENDERER
223 static void sRegister();
227 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
237 void CalculateActiveEdges(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
const float *inHeights,
uint inHeightsStartX,
uint inHeightsStartY,
uint inHeightsStride,
float inHeightsScale,
float inActiveEdgeCosThresholdAngle,
TempAllocator &inAllocator);
246 inline uint GetNumBlocks()
const {
return mSampleCount / mBlockSize; }
252 static inline void sGetRangeBlockOffsetAndStride(
uint inNumBlocks,
uint inMaxLevel,
uint &outRangeBlockOffset,
uint &outRangeBlockStride);
255 inline void GetBlockOffsetAndScale(
uint inBlockX,
uint inBlockY,
uint inRangeBlockOffset,
uint inRangeBlockStride,
float &outBlockOffset,
float &outBlockScale)
const;
261 inline Vec3 GetPosition(
uint inX,
uint inY,
float inBlockOffset,
float inBlockScale,
bool &outNoCollision)
const;
264 uint GetSubShapeIDBits()
const;
268 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
uint &outX,
uint &outY,
uint &outTriangle)
const;
274 static void sCollideConvexVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
275 static void sCollideSphereVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
280 template <
class Visitor>
281 JPH_INLINE
void WalkHeightField(Visitor &ioVisitor)
const;
284 struct alignas(16) RangeBlock
291 inline void GetRangeBlock(
uint inBlockX,
uint inBlockY,
uint inRangeBlockOffset,
uint inRangeBlockStride, RangeBlock *&outBlock,
uint &outIndexInBlock);
294 static const uint sGridOffsets[];
304 uint8 mBitsPerSample = 8;
305 uint8 mSampleMask = 0xff;
315 uint32 mNumBitsPerMaterialIndex = 0;
317#ifdef JPH_DEBUG_RENDERER
320 mutable bool mCachedUseMaterialColors =
false;
std::uint8_t uint8
Definition: Core.h:427
#define JPH_EXPORT
Definition: Core.h:214
unsigned int uint
Definition: Core.h:426
#define JPH_NAMESPACE_END
Definition: Core.h:354
std::uint32_t uint32
Definition: Core.h:429
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:497
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:348
std::uint16_t uint16
Definition: Core.h:428
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
uint CountLeadingZeros(uint32 inValue)
Compute the number of leading zero bits (how many high bits are zero)
Definition: Math.h:127
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition: PhysicsMaterial.h:50
std::vector< T, STLAllocator< T > > Array
Definition: STLAllocator.h:81
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
@ HeightField
Used by HeightFieldShape.
Axis aligned box.
Definition: AABox.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Simple triangle renderer for debugging purposes.
Definition: DebugRenderer.h:30
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Definition: HeightFieldShape.cpp:1454
A height field shape. Cannot be used as a dynamic object.
Definition: HeightFieldShape.h:108
uint GetSampleCount() const
Get the size of the height field. Note that this will always be rounded up to the nearest multiple of...
Definition: HeightFieldShape.h:120
virtual float GetInnerRadius() const override
Definition: HeightFieldShape.h:132
JPH_OVERRIDE_NEW_DELETE HeightFieldShape()
Constructor.
Definition: HeightFieldShape.h:113
static bool sDrawTriangleOutlines
Definition: HeightFieldShape.h:219
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition: HeightFieldShape.h:129
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: HeightFieldShape.h:150
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: HeightFieldShape.h:117
uint GetBlockSize() const
Get the size of a block.
Definition: HeightFieldShape.h:123
virtual float GetVolume() const override
Definition: HeightFieldShape.h:215
Class that constructs a HeightFieldShape.
Definition: HeightFieldShape.h:40
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Specialization of cast result against a shape.
Definition: CastResult.h:27
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:174
Definition: SoftBodyVertex.h:16
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: TempAllocator.h:16
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107
static JPH_INLINE Vec3 sReplicate(float inV)
Replicate inV across all components.
Definition: Vec3.inl:118
Constants for HeightFieldShape, this was moved out of the HeightFieldShape because of a linker bug.
Definition: HeightFieldShape.h:21
constexpr uint cNumBitsXY
A position in the hierarchical grid is defined by a level (which grid), x and y position....
Definition: HeightFieldShape.h:29
constexpr uint cMaskBitsXY
Definition: HeightFieldShape.h:30
constexpr int cStackSize
Stack size to use during WalkHeightField.
Definition: HeightFieldShape.h:26
constexpr uint16 cMaxHeightValue16
This is the maximum allowed height value.
Definition: HeightFieldShape.h:35
constexpr float cNoCollisionValue
Value used to create gaps in the height field.
Definition: HeightFieldShape.h:23
constexpr uint16 cNoCollisionValue16
When height samples are converted to 16 bit:
Definition: HeightFieldShape.h:34
constexpr uint cLevelShift
Definition: HeightFieldShape.h:31
Definition: HeightFieldShape.cpp:2083
Definition: ShapeCast.h:69