Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>
#include <Jolt/Physics/Constraints/SwingTwistConstraint.h>
#include <Jolt/Physics/Ragdoll/Ragdoll.h>
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/Body/BodyLockMulti.h>
#include <Jolt/Physics/Collision/GroupFilterTable.h>
#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
#include <Jolt/Physics/Collision/CollideShape.h>
#include <Jolt/Physics/Collision/CollisionDispatch.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | RagdollSettings | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | RagdollSettings::AdditionalConstraint | ) |
JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | RagdollSettings::Part | ) |