Jolt Physics
A multi core friendly Game Physics Engine
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Contains the structure of a ragdoll. More...
#include <Ragdoll.h>
Classes | |
class | AdditionalConstraint |
A constraint that connects two bodies in a ragdoll (for non parent child related constraints) More... | |
class | Part |
A single rigid body sub part of the ragdoll. More... | |
Public Types | |
using | RagdollResult = Result< Ref< RagdollSettings > > |
using | BodyIdxPair = pair< int, int > |
using | PartVector = Array< Part > |
The constraint that connects this part to its parent part (should be null for the root) More... | |
using | AdditionalConstraintVector = Array< AdditionalConstraint > |
List of additional constraints. More... | |
Public Member Functions | |
bool | Stabilize () |
void | DisableParentChildCollisions (const Mat44 *inJointMatrices=nullptr, float inMinSeparationDistance=0.0f) |
void | SaveBinaryState (StreamOut &inStream, bool inSaveShapes, bool inSaveGroupFilter) const |
Ragdoll * | CreateRagdoll (CollisionGroup::GroupID inCollisionGroup, uint64 inUserData, PhysicsSystem *inSystem) const |
const Skeleton * | GetSkeleton () const |
Access to the skeleton of this ragdoll. More... | |
Skeleton * | GetSkeleton () |
void | CalculateBodyIndexToConstraintIndex () |
Calculate the map needed for GetBodyIndexToConstraintIndex() More... | |
const Array< int > & | GetBodyIndexToConstraintIndex () const |
int | GetConstraintIndexForBodyIndex (int inBodyIndex) const |
Map a single body index to a constraint index. More... | |
void | CalculateConstraintIndexToBodyIdxPair () |
Calculate the map needed for GetConstraintIndexToBodyIdxPair() More... | |
const Array< BodyIdxPair > & | GetConstraintIndexToBodyIdxPair () const |
Table that maps a constraint index (index in mConstraints) to the indices of the bodies that the constraint is connected to (index in mBodyIDs) More... | |
BodyIdxPair | GetBodyIndicesForConstraintIndex (int inConstraintIndex) const |
Map a single constraint index (index in mConstraints) to the indices of the bodies that the constraint is connected to (index in mBodyIDs) More... | |
Public Member Functions inherited from RefTarget< RagdollSettings > | |
RefTarget ()=default | |
Constructor. More... | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us More... | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. More... | |
uint32 | GetRefCount () const |
Get current refcount of this object. More... | |
void | AddRef () const |
Add or release a reference to this object. More... | |
void | Release () const |
Static Public Member Functions | |
static RagdollResult | sRestoreFromBinaryState (StreamIn &inStream) |
Restore a saved ragdoll from inStream. More... | |
Static Public Member Functions inherited from RefTarget< RagdollSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Public Attributes | |
Ref< Skeleton > | mSkeleton |
The skeleton for this ragdoll. More... | |
PartVector | mParts |
For each of the joints, the body and constraint attaching it to its parent body (1-on-1 with mSkeleton.GetJoints()) More... | |
AdditionalConstraintVector | mAdditionalConstraints |
A list of constraints that connects two bodies in a ragdoll (for non parent child related constraints) More... | |
Additional Inherited Members | |
Protected Attributes inherited from RefTarget< RagdollSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< RagdollSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. More... | |
Contains the structure of a ragdoll.
List of additional constraints.
using RagdollSettings::BodyIdxPair = pair<int, int> |
using RagdollSettings::PartVector = Array<Part> |
The constraint that connects this part to its parent part (should be null for the root)
using RagdollSettings::RagdollResult = Result<Ref<RagdollSettings> > |
void RagdollSettings::CalculateBodyIndexToConstraintIndex | ( | ) |
Calculate the map needed for GetBodyIndexToConstraintIndex()
void RagdollSettings::CalculateConstraintIndexToBodyIdxPair | ( | ) |
Calculate the map needed for GetConstraintIndexToBodyIdxPair()
Ragdoll * RagdollSettings::CreateRagdoll | ( | CollisionGroup::GroupID | inCollisionGroup, |
uint64 | inUserData, | ||
PhysicsSystem * | inSystem | ||
) | const |
Create ragdoll instance from these settings
void RagdollSettings::DisableParentChildCollisions | ( | const Mat44 * | inJointMatrices = nullptr , |
float | inMinSeparationDistance = 0.0f |
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After the ragdoll has been fully configured, call this function to automatically create and add a GroupFilterTable collision filter to all bodies and configure them so that parent and children don't collide.
This will:
When you create an instance using Ragdoll::CreateRagdoll pass in a unique GroupID for each ragdoll (e.g. a simple counter), note that this number should be unique throughout the PhysicsSystem, so if you have different types of ragdolls they should not share the same GroupID.
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Get table that maps a body index to the constraint index with which it is connected to its parent. -1 if there is no constraint associated with the body. Note that this will only tell you which constraint connects the body to its parent, it will not look in the additional constraint list.
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Map a single constraint index (index in mConstraints) to the indices of the bodies that the constraint is connected to (index in mBodyIDs)
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Map a single body index to a constraint index.
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Table that maps a constraint index (index in mConstraints) to the indices of the bodies that the constraint is connected to (index in mBodyIDs)
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Access to the skeleton of this ragdoll.
void RagdollSettings::SaveBinaryState | ( | StreamOut & | inStream, |
bool | inSaveShapes, | ||
bool | inSaveGroupFilter | ||
) | const |
Saves the state of this object in binary form to inStream.
inStream | The stream to save the state to |
inSaveShapes | If the shapes should be saved as well (these could be shared between ragdolls, in which case the calling application may want to write custom code to restore them) |
inSaveGroupFilter | If the group filter should be saved as well (these could be shared) |
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Restore a saved ragdoll from inStream.
bool RagdollSettings::Stabilize | ( | ) |
Stabilize the constraints of the ragdoll
AdditionalConstraintVector RagdollSettings::mAdditionalConstraints |
A list of constraints that connects two bodies in a ragdoll (for non parent child related constraints)
PartVector RagdollSettings::mParts |
For each of the joints, the body and constraint attaching it to its parent body (1-on-1 with mSkeleton.GetJoints())