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Jolt Physics
A multi core friendly Game Physics Engine
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#include <TrackedVehicleController.h>
Public Member Functions | |
| TrackedVehicleControllerSettings () | |
| virtual VehicleController * | ConstructController (VehicleConstraint &inConstraint) const override |
| Create an instance of the vehicle controller class. More... | |
| virtual void | SaveBinaryState (StreamOut &inStream) const override |
| Saves the contents of the controller settings in binary form to inStream. More... | |
| virtual void | RestoreBinaryState (StreamIn &inStream) override |
| Restore the contents of the controller settings in binary form from inStream. More... | |
| virtual void | SaveBinaryState (StreamOut &inStream) const =0 |
| Saves the contents of the controller settings in binary form to inStream. More... | |
| virtual void | RestoreBinaryState (StreamIn &inStream)=0 |
| Restore the contents of the controller settings in binary form from inStream. More... | |
| virtual VehicleController * | ConstructController (VehicleConstraint &inConstraint) const =0 |
| Create an instance of the vehicle controller class. More... | |
Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default |
| Constructor. More... | |
Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< VehicleControllerSettings > | |
| RefTarget ()=default | |
| Constructor. More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us More... | |
| void | SetEmbedded () const |
| RefTarget & | operator= (const RefTarget &) |
| Assignment operator. More... | |
| uint32 | GetRefCount () const |
| Get current refcount of this object. More... | |
| void | AddRef () const |
| Add or release a reference to this object. More... | |
| void | Release () const |
Public Attributes | |
| VehicleEngineSettings | mEngine |
| The properties of the engine. More... | |
| VehicleTransmissionSettings | mTransmission |
| The properties of the transmission (aka gear box) More... | |
| VehicleTrackSettings | mTracks [(int) ETrackSide::Num] |
| List of tracks and their properties. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from RefTarget< VehicleControllerSettings > | |
| static int | sInternalGetRefCountOffset () |
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Protected Attributes inherited from RefTarget< VehicleControllerSettings > | |
| atomic< uint32 > | mRefCount |
| Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< VehicleControllerSettings > | |
| static constexpr uint32 | cEmbedded |
| A large value that gets added to the refcount to mark the object as embedded. More... | |
Settings of a vehicle with tank tracks
Default settings are based around what I could find about the M1 Abrams tank. Note to avoid issues with very heavy objects vs very light objects the mass of the tank should be a lot lower (say 10x) than that of a real tank. That means that the engine/brake torque is also 10x less.
| TrackedVehicleControllerSettings::TrackedVehicleControllerSettings | ( | ) |
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overridevirtual |
Create an instance of the vehicle controller class.
Implements VehicleControllerSettings.
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overridevirtual |
Restore the contents of the controller settings in binary form from inStream.
Implements VehicleControllerSettings.
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overridevirtual |
Saves the contents of the controller settings in binary form to inStream.
Implements VehicleControllerSettings.
| VehicleEngineSettings TrackedVehicleControllerSettings::mEngine |
The properties of the engine.
| VehicleTrackSettings TrackedVehicleControllerSettings::mTracks[(int) ETrackSide::Num] |
List of tracks and their properties.
| VehicleTransmissionSettings TrackedVehicleControllerSettings::mTransmission |
The properties of the transmission (aka gear box)