Jolt Physics
A multi core friendly Game Physics Engine
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Basic settings object for interface that controls acceleration / deceleration of the vehicle. More...
#include <VehicleController.h>
Public Member Functions | |
virtual void | SaveBinaryState (StreamOut &inStream) const =0 |
Saves the contents of the controller settings in binary form to inStream. More... | |
virtual void | RestoreBinaryState (StreamIn &inStream)=0 |
Restore the contents of the controller settings in binary form from inStream. More... | |
virtual VehicleController * | ConstructController (VehicleConstraint &inConstraint) const =0 |
Create an instance of the vehicle controller class. More... | |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. More... | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< VehicleControllerSettings > | |
RefTarget ()=default | |
Constructor. More... | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us More... | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. More... | |
uint32 | GetRefCount () const |
Get current refcount of this object. More... | |
void | AddRef () const |
Add or release a reference to this object. More... | |
void | Release () const |
Additional Inherited Members | |
Static Public Member Functions inherited from RefTarget< VehicleControllerSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Protected Attributes inherited from RefTarget< VehicleControllerSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< VehicleControllerSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. More... | |
Basic settings object for interface that controls acceleration / deceleration of the vehicle.
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pure virtual |
Create an instance of the vehicle controller class.
Implemented in MotorcycleControllerSettings, TrackedVehicleControllerSettings, and WheeledVehicleControllerSettings.
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pure virtual |
Restore the contents of the controller settings in binary form from inStream.
Implemented in MotorcycleControllerSettings, TrackedVehicleControllerSettings, and WheeledVehicleControllerSettings.
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pure virtual |
Saves the contents of the controller settings in binary form to inStream.
Implemented in MotorcycleControllerSettings, TrackedVehicleControllerSettings, and WheeledVehicleControllerSettings.