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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Core/Reference.h>#include <Jolt/Physics/Collision/PhysicsMaterial.h>#include <Jolt/Core/StreamUtils.h>Go to the source code of this file.
Classes | |
| class | SoftBodySharedSettings | 
| struct | SoftBodySharedSettings::VertexAttributes | 
| class | SoftBodySharedSettings::OptimizationResults | 
| Information about the optimization of the soft body, the indices of certain elements may have changed.  More... | |
| struct | SoftBodySharedSettings::Vertex | 
| A vertex is a particle, the data in this structure is only used during creation of the soft body and not during simulation.  More... | |
| struct | SoftBodySharedSettings::Face | 
| A face defines the surface of the body.  More... | |
| struct | SoftBodySharedSettings::Edge | 
| An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length.  More... | |
| struct | SoftBodySharedSettings::DihedralBend | 
| struct | SoftBodySharedSettings::Volume | 
| Volume constraint, keeps the volume of a tetrahedron constant.  More... | |
| class | SoftBodySharedSettings::InvBind | 
| An inverse bind matrix take a skinned vertex from its bind pose into joint local space.  More... | |
| class | SoftBodySharedSettings::SkinWeight | 
| A joint and its skin weight.  More... | |
| class | SoftBodySharedSettings::Skinned | 
| A constraint that skins a vertex to joints and limits the distance that the simulated vertex can travel from this vertex.  More... | |
| class | SoftBodySharedSettings::LRA |