Jolt Physics
A multi core friendly Game Physics Engine
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MeshShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
12#ifdef JPH_DEBUG_RENDERER
14#endif // JPH_DEBUG_RENDERER
15
17
18class ConvexShape;
20
23{
25
26public:
28 MeshShapeSettings() = default;
29
31 MeshShapeSettings(const TriangleList &inTriangles, PhysicsMaterialList inMaterials = PhysicsMaterialList());
33
35 void Sanitize();
36
37 // See: ShapeSettings
38 virtual ShapeResult Create() const override;
39
42
50
53
56 uint mMaxTrianglesPerLeaf = 8;
57
61 float mActiveEdgeCosThresholdAngle = 0.996195f; // cos(5 degrees)
62
67 bool mPerTriangleUserData = false;
68};
69
73class JPH_EXPORT MeshShape final : public Shape
74{
75public:
77
80 MeshShape(const MeshShapeSettings &inSettings, ShapeResult &outResult);
81
82 // See Shape::MustBeStatic
83 virtual bool MustBeStatic() const override { return true; }
84
85 // See Shape::GetLocalBounds
86 virtual AABox GetLocalBounds() const override;
87
88 // See Shape::GetSubShapeIDBitsRecursive
89 virtual uint GetSubShapeIDBitsRecursive() const override;
90
91 // See Shape::GetInnerRadius
92 virtual float GetInnerRadius() const override { return 0.0f; }
93
94 // See Shape::GetMassProperties
95 virtual MassProperties GetMassProperties() const override;
96
97 // See Shape::GetMaterial
98 virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override;
99
101 const PhysicsMaterialList & GetMaterialList() const { return mMaterials; }
102
105 uint GetMaterialIndex(const SubShapeID &inSubShapeID) const;
106
107 // See Shape::GetSurfaceNormal
108 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
109
110 // See Shape::GetSupportingFace
111 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
112
113#ifdef JPH_DEBUG_RENDERER
114 // See Shape::Draw
115 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
116#endif // JPH_DEBUG_RENDERER
117
118 // See Shape::CastRay
119 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
120 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
121
125 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
126
127 // See: Shape::CollideSoftBodyVertices
128 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
129
130 // See Shape::GetTrianglesStart
131 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
132
133 // See Shape::GetTrianglesNext
134 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
135
136 // See Shape::GetSubmergedVolume
137 virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override { JPH_ASSERT(false, "Not supported"); }
138
139 // See Shape
140 virtual void SaveBinaryState(StreamOut &inStream) const override;
141 virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
142 virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
143
144 // See Shape::GetStats
145 virtual Stats GetStats() const override;
146
147 // See Shape::GetVolume
148 virtual float GetVolume() const override { return 0; }
149
150 // When MeshShape::mPerTriangleUserData is true, this function can be used to retrieve the user data that was stored in the mesh shape.
151 uint32 GetTriangleUserData(const SubShapeID &inSubShapeID) const;
152
153#ifdef JPH_DEBUG_RENDERER
154 // Settings
157#endif // JPH_DEBUG_RENDERER
158
159 // Register shape functions with the registry
160 static void sRegister();
161
162protected:
163 // See: Shape::RestoreBinaryState
164 virtual void RestoreBinaryState(StreamIn &inStream) override;
165
166private:
167 struct MSGetTrianglesContext;
168
169 static constexpr int NumTriangleBits = 3;
170 static constexpr int MaxTrianglesPerLeaf = 1 << NumTriangleBits;
171
173 static void sFindActiveEdges(const MeshShapeSettings &inSettings, IndexedTriangleList &ioIndices);
174
176 template <class Visitor>
177 void WalkTree(Visitor &ioVisitor) const;
178
180 template <class Visitor>
181 void WalkTreePerTriangle(const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor) const;
182
184 inline void DecodeSubShapeID(const SubShapeID &inSubShapeID, const void *&outTriangleBlock, uint32 &outTriangleIndex) const;
185
186 // Helper functions called by CollisionDispatch
187 static void sCollideConvexVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
188 static void sCollideSphereVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
189 static void sCastConvexVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
190 static void sCastSphereVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
191
193 PhysicsMaterialList mMaterials;
194
195 ByteBuffer mTree;
196
198 enum ETriangleFlags
199 {
201 FLAGS_MATERIAL_BITS = 5,
202 FLAGS_MATERIAL_MASK = (1 << FLAGS_MATERIAL_BITS) - 1,
203
205 FLAGS_ACTIVE_EGDE_SHIFT = FLAGS_MATERIAL_BITS,
206 FLAGS_ACTIVE_EDGE_BITS = 3,
207 FLAGS_ACTIVE_EDGE_MASK = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
208 };
209
210#ifdef JPH_DEBUG_RENDERER
211 mutable DebugRenderer::GeometryRef mGeometry;
212 mutable bool mCachedTrianglesColoredPerGroup = false;
213 mutable bool mCachedUseMaterialColors = false;
214#endif // JPH_DEBUG_RENDERER
215};
216
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
std::uint32_t uint32
Definition: Core.h:455
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
@ Mesh
Used by MeshShape.
Array< PhysicsMaterialRefC > PhysicsMaterialList
Definition: Shape.h:53
Axis aligned box.
Definition: AABox.h:16
Simple byte buffer, aligned to a cache line.
Definition: ByteBuffer.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Definition: CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: MeshShape.h:74
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: MeshShape.h:137
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition: MeshShape.h:79
static bool sDrawTriangleGroups
Definition: MeshShape.h:155
virtual float GetVolume() const override
Definition: MeshShape.h:148
virtual float GetInnerRadius() const override
Definition: MeshShape.h:92
static bool sDrawTriangleOutlines
Definition: MeshShape.h:156
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: MeshShape.h:83
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition: MeshShape.h:101
Class that constructs a MeshShape.
Definition: MeshShape.h:23
IndexedTriangleList mIndexedTriangles
Definition: MeshShape.h:49
MeshShapeSettings()=default
Default constructor for deserialization.
VertexList mTriangleVertices
Vertices belonging to mIndexedTriangles.
Definition: MeshShape.h:41
PhysicsMaterialList mMaterials
Materials assigned to the triangles. Each triangle specifies which material it uses through its mMate...
Definition: MeshShape.h:52
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Definition: Quat.h:33
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:186
Definition: Shape.h:147
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: Vec3.h:17
Definition: MeshShape.cpp:949
Definition: RayCast.h:47
Definition: ShapeCast.h:69