12#ifdef JPH_DEBUG_RENDERER 
   56    uint                            mMaxTrianglesPerLeaf = 8;
 
   61    float                           mActiveEdgeCosThresholdAngle = 0.996195f;                   
 
   67    bool                            mPerTriangleUserData = 
false;
 
   86    virtual AABox                   GetLocalBounds() 
const override;
 
   89    virtual uint                    GetSubShapeIDBitsRecursive() 
const override;
 
  108    virtual Vec3                    GetSurfaceNormal(
const SubShapeID &inSubShapeID, 
Vec3Arg inLocalSurfacePosition) 
const override;
 
  111    virtual void                    GetSupportingFace(
const SubShapeID &inSubShapeID, 
Vec3Arg inDirection, 
Vec3Arg inScale, 
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) 
const override;
 
  113#ifdef JPH_DEBUG_RENDERER 
  131    virtual void                    GetTrianglesStart(GetTrianglesContext &ioContext, 
const AABox &inBox, 
Vec3Arg inPositionCOM, 
QuatArg inRotation, 
Vec3Arg inScale) 
const override;
 
  134    virtual int                     GetTrianglesNext(GetTrianglesContext &ioContext, 
int inMaxTrianglesRequested, 
Float3 *outTriangleVertices, 
const PhysicsMaterial **outMaterials = 
nullptr) 
const override;
 
  140    virtual void                    SaveBinaryState(
StreamOut &inStream) 
const override;
 
  145    virtual Stats                   GetStats() 
const override;
 
  153#ifdef JPH_DEBUG_RENDERER 
  160    static void                     sRegister();
 
  164    virtual void                    RestoreBinaryState(
StreamIn &inStream) 
override;
 
  169    static constexpr int            NumTriangleBits = 3;                                        
 
  170    static constexpr int            MaxTrianglesPerLeaf = 1 << NumTriangleBits;                 
 
  176    template <
class Visitor>
 
  177    void                            WalkTree(Visitor &ioVisitor) 
const;
 
  180    template <
class Visitor>
 
  181    void                            WalkTreePerTriangle(
const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor) 
const;
 
  184    inline void                     DecodeSubShapeID(
const SubShapeID &inSubShapeID, 
const void *&outTriangleBlock, 
uint32 &outTriangleIndex) 
const;
 
  187    static void                     sCollideConvexVsMesh(
const Shape *inShape1, 
const Shape *inShape2, 
Vec3Arg inScale1, 
Vec3Arg inScale2, 
Mat44Arg inCenterOfMassTransform1, 
Mat44Arg inCenterOfMassTransform2, 
const SubShapeIDCreator &inSubShapeIDCreator1, 
const SubShapeIDCreator &inSubShapeIDCreator2, 
const CollideShapeSettings &inCollideShapeSettings, 
CollideShapeCollector &ioCollector, 
const ShapeFilter &inShapeFilter);
 
  188    static void                     sCollideSphereVsMesh(
const Shape *inShape1, 
const Shape *inShape2, 
Vec3Arg inScale1, 
Vec3Arg inScale2, 
Mat44Arg inCenterOfMassTransform1, 
Mat44Arg inCenterOfMassTransform2, 
const SubShapeIDCreator &inSubShapeIDCreator1, 
const SubShapeIDCreator &inSubShapeIDCreator2, 
const CollideShapeSettings &inCollideShapeSettings, 
CollideShapeCollector &ioCollector, 
const ShapeFilter &inShapeFilter);
 
  201        FLAGS_MATERIAL_BITS         = 5,
 
  202        FLAGS_MATERIAL_MASK         = (1 << FLAGS_MATERIAL_BITS) - 1,
 
  205        FLAGS_ACTIVE_EGDE_SHIFT     = FLAGS_MATERIAL_BITS,
 
  206        FLAGS_ACTIVE_EDGE_BITS      = 3,
 
  207        FLAGS_ACTIVE_EDGE_MASK      = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
 
  210#ifdef JPH_DEBUG_RENDERER 
  212    mutable bool                    mCachedTrianglesColoredPerGroup = 
false;                    
 
  213    mutable bool                    mCachedUseMaterialColors = 
false;                           
 
#define JPH_EXPORT
Definition: Core.h:236
 
unsigned int uint
Definition: Core.h:452
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
std::uint32_t uint32
Definition: Core.h:455
 
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
 
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
 
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
 
Array< PhysicsMaterialRefC > PhysicsMaterialList
Definition: Shape.h:53
 
Axis aligned box.
Definition: AABox.h:16
 
Simple byte buffer, aligned to a cache line.
Definition: ByteBuffer.h:16
 
Settings to be passed with a collision query.
Definition: CollideShape.h:94
 
Definition: CollideSoftBodyVertexIterator.h:15
 
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
 
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
 
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
 
Definition: DebugRenderer.h:47
 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
 
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: MeshShape.h:74
 
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: MeshShape.h:137
 
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition: MeshShape.h:79
 
static bool sDrawTriangleGroups
Definition: MeshShape.h:155
 
virtual float GetVolume() const override
Definition: MeshShape.h:148
 
virtual float GetInnerRadius() const override
Definition: MeshShape.h:92
 
static bool sDrawTriangleOutlines
Definition: MeshShape.h:156
 
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: MeshShape.h:83
 
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition: MeshShape.h:101
 
Class that constructs a MeshShape.
Definition: MeshShape.h:23
 
IndexedTriangleList mIndexedTriangles
Definition: MeshShape.h:49
 
MeshShapeSettings()=default
Default constructor for deserialization.
 
VertexList mTriangleVertices
Vertices belonging to mIndexedTriangles.
Definition: MeshShape.h:41
 
PhysicsMaterialList mMaterials
Materials assigned to the triangles. Each triangle specifies which material it uses through its mMate...
Definition: MeshShape.h:52
 
Definition: PhysicsMaterial.h:23
 
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
 
Specialization of cast result against a shape.
Definition: CastResult.h:30
 
Settings to be passed with a ray cast.
Definition: RayCast.h:70
 
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
 
Filter class.
Definition: ShapeFilter.h:17
 
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:186
 
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Definition: SubShapeID.h:108
 
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
 
Definition: MeshShape.cpp:949
 
Definition: ShapeCast.h:69