Jolt Physics
A multi core friendly Game Physics Engine
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MutableCompoundShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10
12
15{
17
18public:
19 // See: ShapeSettings
20 virtual ShapeResult Create() const override;
21};
22
31{
32public:
34
37 MutableCompoundShape(const MutableCompoundShapeSettings &inSettings, ShapeResult &outResult);
38
40 Ref<MutableCompoundShape> Clone() const;
41
42 // See Shape::CastRay
43 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
44 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
45
46 // See: Shape::CollidePoint
47 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
48
49 // See Shape::CollectTransformedShapes
50 virtual void CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const override;
51
52 // See: CompoundShape::GetIntersectingSubShapes
53 virtual int GetIntersectingSubShapes(const AABox &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) const override;
54
55 // See: CompoundShape::GetIntersectingSubShapes
56 virtual int GetIntersectingSubShapes(const OrientedBox &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) const override;
57
58 // See Shape
59 virtual void SaveBinaryState(StreamOut &inStream) const override;
60
61 // See Shape::GetStats
62 virtual Stats GetStats() const override { return Stats(sizeof(*this) + mSubShapes.size() * sizeof(SubShape) + mSubShapeBounds.size() * sizeof(Bounds), 0); }
63
66
70 uint AddShape(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape, uint32 inUserData = 0);
71
74 void RemoveShape(uint inIndex);
75
78 void ModifyShape(uint inIndex, Vec3Arg inPosition, QuatArg inRotation);
79
82 void ModifyShape(uint inIndex, Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape);
83
92 void ModifyShapes(uint inStartIndex, uint inNumber, const Vec3 *inPositions, const Quat *inRotations, uint inPositionStride = sizeof(Vec3), uint inRotationStride = sizeof(Quat));
93
98 void AdjustCenterOfMass();
99
101
102 // Register shape functions with the registry
103 static void sRegister();
104
105protected:
106 // See: Shape::RestoreBinaryState
107 virtual void RestoreBinaryState(StreamIn &inStream) override;
108
109private:
110 // Visitor for GetIntersectingSubShapes
111 template <class BoxType>
112 struct GetIntersectingSubShapesVisitorMC : public GetIntersectingSubShapesVisitor<BoxType>
113 {
114 using GetIntersectingSubShapesVisitor<BoxType>::GetIntersectingSubShapesVisitor;
115
116 using Result = UVec4;
117
118 JPH_INLINE Result TestBlock(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ) const
119 {
120 return GetIntersectingSubShapesVisitor<BoxType>::TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
121 }
122
123 JPH_INLINE bool ShouldVisitBlock(UVec4Arg inResult) const
124 {
125 return inResult.TestAnyTrue();
126 }
127
128 JPH_INLINE bool ShouldVisitSubShape(UVec4Arg inResult, uint inIndexInBlock) const
129 {
130 return inResult[inIndexInBlock] != 0;
131 }
132 };
133
135 inline uint GetNumBlocks() const { return ((uint)mSubShapes.size() + 3) >> 2; }
136
138 void EnsureSubShapeBoundsCapacity();
139
143 void CalculateSubShapeBounds(uint inStartIdx, uint inNumber);
144
146 void CalculateLocalBounds();
147
148 template <class Visitor>
149 JPH_INLINE void WalkSubShapes(Visitor &ioVisitor) const;
150
151 // Helper functions called by CollisionDispatch
152 static void sCollideCompoundVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
153 static void sCollideShapeVsCompound(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
154 static void sCastShapeVsCompound(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
155
156 struct Bounds
157 {
158 Vec4 mMinX;
159 Vec4 mMinY;
160 Vec4 mMinZ;
161 Vec4 mMaxX;
162 Vec4 mMaxY;
163 Vec4 mMaxZ;
164 };
165
166 Array<Bounds> mSubShapeBounds;
167};
168
#define JPH_EXPORT
Definition Core.h:236
unsigned int uint
Definition Core.h:446
#define JPH_NAMESPACE_END
Definition Core.h:379
std::uint32_t uint32
Definition Core.h:449
#define JPH_NAMESPACE_BEGIN
Definition Core.h:373
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:77
Axis aligned box.
Definition AABox.h:16
Definition Array.h:36
Settings to be passed with a collision query.
Definition CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Base class for a compound shape.
Definition CompoundShape.h:49
Base class settings to construct a compound shape.
Definition CompoundShape.h:18
void AddShape(Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape, uint32 inUserData=0)
Add a shape to the compound.
Definition CompoundShape.cpp:37
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition MutableCompoundShape.h:31
JPH_OVERRIDE_NEW_DELETE MutableCompoundShape()
Constructor.
Definition MutableCompoundShape.h:36
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition MutableCompoundShape.h:62
Class that constructs a MutableCompoundShape.
Definition MutableCompoundShape.h:15
Oriented box.
Definition OrientedBox.h:18
Definition Quat.h:33
Specialization of cast result against a shape.
Definition CastResult.h:30
Settings to be passed with a ray cast.
Definition RayCast.h:70
Definition Reference.h:107
Settings to be passed with a shape cast.
Definition ShapeCast.h:92
Filter class.
Definition ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:186
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
Definition UVec4.h:12
JPH_INLINE bool TestAnyTrue() const
Test if any of the components are true (true is when highest bit of component is set)
Definition UVec4.inl:398
Definition Vec3.h:17
Definition Vec4.h:14
Definition CompoundShape.h:138
Definition RayCast.h:47
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition Shape.h:408
Definition ShapeCast.h:69