Jolt Physics
A multi core friendly Game Physics Engine
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TaperedCylinderShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
9
11
14{
16
17public:
20
22 TaperedCylinderShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr);
23
26 virtual ShapeResult Create() const override;
27
28 float mHalfHeight = 0.0f;
29 float mTopRadius = 0.0f;
30 float mBottomRadius = 0.0f;
31 float mConvexRadius = 0.0f;
32};
33
36{
37public:
39
42 TaperedCylinderShape(const TaperedCylinderShapeSettings &inSettings, ShapeResult &outResult);
43
45 inline float GetTopRadius() const { return mTopRadius; }
46
48 inline float GetBottomRadius() const { return mBottomRadius; }
49
51 inline float GetConvexRadius() const { return mConvexRadius; }
52
54 inline float GetHalfHeight() const { return 0.5f * (mTop - mBottom); }
55
56 // See Shape::GetCenterOfMass
57 virtual Vec3 GetCenterOfMass() const override { return Vec3(0, -0.5f * (mTop + mBottom), 0); }
58
59 // See Shape::GetLocalBounds
60 virtual AABox GetLocalBounds() const override;
61
62 // See Shape::GetInnerRadius
63 virtual float GetInnerRadius() const override { return min(mTopRadius, mBottomRadius); }
64
65 // See Shape::GetMassProperties
66 virtual MassProperties GetMassProperties() const override;
67
68 // See Shape::GetSurfaceNormal
69 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
70
71 // See Shape::GetSupportingFace
72 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
73
74 // See ConvexShape::GetSupportFunction
75 virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
76
77 // See: Shape::CollidePoint
78 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
79
80 // See: Shape::CollideSoftBodyVertices
81 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
82
83 // See Shape::GetTrianglesStart
84 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
85
86 // See Shape::GetTrianglesNext
87 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
88
89#ifdef JPH_DEBUG_RENDERER
90 // See Shape::Draw
91 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
92#endif // JPH_DEBUG_RENDERER
93
94 // See Shape
95 virtual void SaveBinaryState(StreamOut &inStream) const override;
96
97 // See Shape::GetStats
98 virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
99
100 // See Shape::GetVolume
101 virtual float GetVolume() const override;
102
103 // See Shape::IsValidScale
104 virtual bool IsValidScale(Vec3Arg inScale) const override;
105
106 // See Shape::MakeScaleValid
107 virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
108
109 // Register shape functions with the registry
110 static void sRegister();
111
112protected:
113 // See: Shape::RestoreBinaryState
114 virtual void RestoreBinaryState(StreamIn &inStream) override;
115
116private:
117 // Class for GetSupportFunction
118 class TaperedCylinder;
119
120 // Class for GetTrianglesTart
121 class TCSGetTrianglesContext;
122
123 // Scale the cylinder
124 JPH_INLINE void GetScaled(Vec3Arg inScale, float &outTop, float &outBottom, float &outTopRadius, float &outBottomRadius, float &outConvexRadius) const;
125
126 float mTop = 0.0f;
127 float mBottom = 0.0f;
128 float mTopRadius = 0.0f;
129 float mBottomRadius = 0.0f;
130 float mConvexRadius = 0.0f;
131};
132
#define JPH_EXPORT
Definition Core.h:283
unsigned int uint
Definition Core.h:510
#define JPH_NAMESPACE_END
Definition Core.h:434
#define JPH_NAMESPACE_BEGIN
Definition Core.h:428
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition PhysicsSettings.h:16
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:76
Axis aligned box.
Definition AABox.h:16
Definition CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
Class that constructs a ConvexShape (abstract)
Definition ConvexShape.h:18
Definition DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition PhysicsMaterial.h:23
Definition Quat.h:33
Filter class.
Definition ShapeFilter.h:17
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Definition TaperedCylinderShape.cpp:136
A cylinder with different top and bottom radii.
Definition TaperedCylinderShape.h:36
virtual float GetInnerRadius() const override
Definition TaperedCylinderShape.h:63
float GetTopRadius() const
Get top radius of the tapered cylinder.
Definition TaperedCylinderShape.h:45
float GetConvexRadius() const
Get convex radius of the tapered cylinder.
Definition TaperedCylinderShape.h:51
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition TaperedCylinderShape.h:98
float GetBottomRadius() const
Get bottom radius of the tapered cylinder.
Definition TaperedCylinderShape.h:48
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition TaperedCylinderShape.h:57
JPH_OVERRIDE_NEW_DELETE TaperedCylinderShape()
Constructor.
Definition TaperedCylinderShape.h:41
float GetHalfHeight() const
Get half height of the tapered cylinder.
Definition TaperedCylinderShape.h:54
Class that constructs a TaperedCylinderShape.
Definition TaperedCylinderShape.h:14
TaperedCylinderShapeSettings()=default
Default constructor for deserialization.
Definition Vec3.h:17
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition Shape.h:407