Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>
#include <Jolt/Physics/Collision/Shape/MeshShape.h>
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/RayCast.h>
#include <Jolt/Physics/Collision/ShapeCast.h>
#include <Jolt/Physics/Collision/ShapeFilter.h>
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/CollideConvexVsTriangles.h>
#include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>
#include <Jolt/Physics/Collision/CastConvexVsTriangles.h>
#include <Jolt/Physics/Collision/CastSphereVsTriangles.h>
#include <Jolt/Physics/Collision/TransformedShape.h>
#include <Jolt/Physics/Collision/ActiveEdges.h>
#include <Jolt/Physics/Collision/CollisionDispatch.h>
#include <Jolt/Physics/Collision/SortReverseAndStore.h>
#include <Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h>
#include <Jolt/Core/StringTools.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
#include <Jolt/Core/Profiler.h>
#include <Jolt/Core/UnorderedMap.h>
#include <Jolt/Geometry/AABox4.h>
#include <Jolt/Geometry/RayAABox.h>
#include <Jolt/Geometry/Indexify.h>
#include <Jolt/Geometry/Plane.h>
#include <Jolt/Geometry/OrientedBox.h>
#include <Jolt/TriangleSplitter/TriangleSplitterBinning.h>
#include <Jolt/AABBTree/AABBTreeBuilder.h>
#include <Jolt/AABBTree/AABBTreeToBuffer.h>
#include <Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h>
#include <Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
Classes | |
struct | MeshShape::MSGetTrianglesContext |
Typedefs | |
using | TriangleCodec = TriangleCodecIndexed8BitPackSOA4Flags |
using | NodeCodec = NodeCodecQuadTreeHalfFloat< 1 > |
Functions | |
JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL (MeshShapeSettings) | |
using NodeCodec = NodeCodecQuadTreeHalfFloat<1> |
JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL | ( | MeshShapeSettings | ) |