|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
Slider constraint settings, used to create a slider constraint. More...
#include <SliderConstraint.h>
 
  
| Public Member Functions | |
| virtual void | SaveBinaryState (StreamOut &inStream) const override | 
| Saves the contents of the constraint settings in binary form to inStream.  More... | |
| virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const override | 
| void | SetSliderAxis (Vec3Arg inSliderAxis) | 
| Simple way of setting the slider and normal axis in world space (assumes the bodies are already oriented correctly when the constraint is created)  More... | |
| virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const =0 | 
| virtual void | SaveBinaryState (StreamOut &inStream) const | 
| Saves the contents of the constraint settings in binary form to inStream.  More... | |
|  Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default | 
| Constructor.  More... | |
|  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
|  Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| RefTarget ()=default | |
| Constructor.  More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us  More... | |
| void | SetEmbedded () const | 
| RefTarget & | operator= (const RefTarget &) | 
| Assignment operator.  More... | |
| uint32 | GetRefCount () const | 
| Get current refcount of this object.  More... | |
| void | AddRef () const | 
| Add or release a reference to this object.  More... | |
| void | Release () const | 
| Public Attributes | |
| EConstraintSpace | mSpace = EConstraintSpace::WorldSpace | 
| This determines in which space the constraint is setup, all properties below should be in the specified space.  More... | |
| bool | mAutoDetectPoint = false | 
| When mSpace is WorldSpace mPoint1 and mPoint2 can be automatically calculated based on the positions of the bodies when the constraint is created (the current relative position/orientation is chosen as the '0' position). Set this to false if you want to supply the attachment points yourself.  More... | |
| RVec3 | mPoint1 = RVec3::sZero() | 
| Vec3 | mSliderAxis1 = Vec3::sAxisX() | 
| Vec3 | mNormalAxis1 = Vec3::sAxisY() | 
| RVec3 | mPoint2 = RVec3::sZero() | 
| Body 2 constraint reference frame (space determined by mSpace)  More... | |
| Vec3 | mSliderAxis2 = Vec3::sAxisX() | 
| Vec3 | mNormalAxis2 = Vec3::sAxisY() | 
| float | mLimitsMin = -FLT_MAX | 
| When the bodies move so that mPoint1 coincides with mPoint2 the slider position is defined to be 0, movement will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin e [-inf, 0] and mLimitsMax e [0, inf].  More... | |
| float | mLimitsMax = FLT_MAX | 
| SpringSettings | mLimitsSpringSettings | 
| When enabled, this makes the limits soft. When the constraint exceeds the limits, a spring force will pull it back.  More... | |
| float | mMaxFrictionForce = 0.0f | 
| Maximum amount of friction force to apply (N) when not driven by a motor.  More... | |
| MotorSettings | mMotorSettings | 
| In case the constraint is powered, this determines the motor settings around the sliding axis.  More... | |
|  Public Attributes inherited from ConstraintSettings | |
| bool | mEnabled = true | 
| If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.  More... | |
| uint32 | mConstraintPriority = 0 | 
| uint | mNumVelocityStepsOverride = 0 | 
| Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.  More... | |
| uint | mNumPositionStepsOverride = 0 | 
| Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.  More... | |
| float | mDrawConstraintSize = 1.0f | 
| Size of constraint when drawing it through the debug renderer.  More... | |
| uint64 | mUserData = 0 | 
| User data value (can be used by application)  More... | |
| Protected Member Functions | |
| virtual void | RestoreBinaryState (StreamIn &inStream) override | 
| This function should not be called directly, it is used by sRestoreFromBinaryState.  More... | |
| virtual void | RestoreBinaryState (StreamIn &inStream) | 
| This function should not be called directly, it is used by sRestoreFromBinaryState.  More... | |
| Additional Inherited Members | |
|  Public Types inherited from ConstraintSettings | |
| using | ConstraintResult = Result< Ref< ConstraintSettings > > | 
|  Static Public Member Functions inherited from ConstraintSettings | |
| static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) | 
| Creates a constraint of the correct type and restores its contents from the binary stream inStream.  More... | |
|  Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| static int | sInternalGetRefCountOffset () | 
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.  More... | |
|  Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| atomic< uint32 > | mRefCount | 
| Current reference count.  More... | |
|  Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| static constexpr uint32 | cEmbedded | 
| A large value that gets added to the refcount to mark the object as embedded.  More... | |
Slider constraint settings, used to create a slider constraint.
| 
 | overridevirtual | 
Create an instance of this constraint. Note that the rotation constraint will be solved from body 1. This means that if body 1 and body 2 have different masses / inertias (kinematic body = infinite mass / inertia), body 1 should be the heaviest body.
Implements TwoBodyConstraintSettings.
| 
 | overrideprotectedvirtual | 
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented from ConstraintSettings.
| 
 | overridevirtual | 
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented from ConstraintSettings.
| void SliderConstraintSettings::SetSliderAxis | ( | Vec3Arg | inSliderAxis | ) | 
Simple way of setting the slider and normal axis in world space (assumes the bodies are already oriented correctly when the constraint is created)
| bool SliderConstraintSettings::mAutoDetectPoint = false | 
When mSpace is WorldSpace mPoint1 and mPoint2 can be automatically calculated based on the positions of the bodies when the constraint is created (the current relative position/orientation is chosen as the '0' position). Set this to false if you want to supply the attachment points yourself.
| float SliderConstraintSettings::mLimitsMax = FLT_MAX | 
| float SliderConstraintSettings::mLimitsMin = -FLT_MAX | 
When the bodies move so that mPoint1 coincides with mPoint2 the slider position is defined to be 0, movement will be limited between [mLimitsMin, mLimitsMax] where mLimitsMin e [-inf, 0] and mLimitsMax e [0, inf].
| SpringSettings SliderConstraintSettings::mLimitsSpringSettings | 
When enabled, this makes the limits soft. When the constraint exceeds the limits, a spring force will pull it back.
| float SliderConstraintSettings::mMaxFrictionForce = 0.0f | 
Maximum amount of friction force to apply (N) when not driven by a motor.
| MotorSettings SliderConstraintSettings::mMotorSettings | 
In case the constraint is powered, this determines the motor settings around the sliding axis.
| Vec3 SliderConstraintSettings::mNormalAxis1 = Vec3::sAxisY() | 
| Vec3 SliderConstraintSettings::mNormalAxis2 = Vec3::sAxisY() | 
| RVec3 SliderConstraintSettings::mPoint1 = RVec3::sZero() | 
Body 1 constraint reference frame (space determined by mSpace). Slider axis is the axis along which movement is possible (direction), normal axis is a perpendicular vector to define the frame.
| RVec3 SliderConstraintSettings::mPoint2 = RVec3::sZero() | 
Body 2 constraint reference frame (space determined by mSpace)
| Vec3 SliderConstraintSettings::mSliderAxis1 = Vec3::sAxisX() | 
| Vec3 SliderConstraintSettings::mSliderAxis2 = Vec3::sAxisX() | 
| EConstraintSpace SliderConstraintSettings::mSpace = EConstraintSpace::WorldSpace | 
This determines in which space the constraint is setup, all properties below should be in the specified space.