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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/Shape/MeshShape.h>#include <Jolt/Physics/Collision/Shape/ConvexShape.h>#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>#include <Jolt/Physics/Collision/Shape/SphereShape.h>#include <Jolt/Physics/Collision/RayCast.h>#include <Jolt/Physics/Collision/ShapeCast.h>#include <Jolt/Physics/Collision/ShapeFilter.h>#include <Jolt/Physics/Collision/CastResult.h>#include <Jolt/Physics/Collision/CollideConvexVsTriangles.h>#include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>#include <Jolt/Physics/Collision/CastConvexVsTriangles.h>#include <Jolt/Physics/Collision/CastSphereVsTriangles.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Physics/Collision/ActiveEdges.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/Physics/Collision/SortReverseAndStore.h>#include <Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h>#include <Jolt/Core/StringTools.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/Core/Profiler.h>#include <Jolt/Core/UnorderedMap.h>#include <Jolt/Geometry/AABox4.h>#include <Jolt/Geometry/RayAABox.h>#include <Jolt/Geometry/Indexify.h>#include <Jolt/Geometry/Plane.h>#include <Jolt/Geometry/OrientedBox.h>#include <Jolt/TriangleSplitter/TriangleSplitterBinning.h>#include <Jolt/TriangleSplitter/TriangleSplitterMean.h>#include <Jolt/AABBTree/AABBTreeBuilder.h>#include <Jolt/AABBTree/AABBTreeToBuffer.h>#include <Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h>#include <Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h>#include <Jolt/ObjectStream/TypeDeclarations.h>Classes | |
| struct | MeshShape::MSGetTrianglesContext |
Typedefs | |
| using | TriangleCodec = TriangleCodecIndexed8BitPackSOA4Flags |
| using | NodeCodec = NodeCodecQuadTreeHalfFloat |
Functions | |
| JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL (MeshShapeSettings) | |
| using NodeCodec = NodeCodecQuadTreeHalfFloat |
| JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL | ( | MeshShapeSettings | ) |