Jolt Physics
A multi core friendly Game Physics Engine
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MeshShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
12#ifdef JPH_DEBUG_RENDERER
14#endif // JPH_DEBUG_RENDERER
15
17
18class ConvexShape;
20
23{
25
26public:
28 MeshShapeSettings() = default;
29
31 MeshShapeSettings(const TriangleList &inTriangles, PhysicsMaterialList inMaterials = PhysicsMaterialList());
33
35 void Sanitize();
36
37 // See: ShapeSettings
38 virtual ShapeResult Create() const override;
39
42
50
53
56 uint mMaxTrianglesPerLeaf = 8;
57
63 float mActiveEdgeCosThresholdAngle = 0.996195f; // cos(5 degrees)
64
69 bool mPerTriangleUserData = false;
70
71 enum class EBuildQuality
72 {
73 FavorRuntimePerformance,
74 FavorBuildSpeed,
75 };
76
78 EBuildQuality mBuildQuality = EBuildQuality::FavorRuntimePerformance;
79};
80
84class JPH_EXPORT MeshShape final : public Shape
85{
86public:
88
91 MeshShape(const MeshShapeSettings &inSettings, ShapeResult &outResult);
92
93 // See Shape::MustBeStatic
94 virtual bool MustBeStatic() const override { return true; }
95
96 // See Shape::GetLocalBounds
97 virtual AABox GetLocalBounds() const override;
98
99 // See Shape::GetSubShapeIDBitsRecursive
100 virtual uint GetSubShapeIDBitsRecursive() const override;
101
102 // See Shape::GetInnerRadius
103 virtual float GetInnerRadius() const override { return 0.0f; }
104
105 // See Shape::GetMassProperties
106 virtual MassProperties GetMassProperties() const override;
107
108 // See Shape::GetMaterial
109 virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override;
110
112 const PhysicsMaterialList & GetMaterialList() const { return mMaterials; }
113
116 uint GetMaterialIndex(const SubShapeID &inSubShapeID) const;
117
118 // See Shape::GetSurfaceNormal
119 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
120
121 // See Shape::GetSupportingFace
122 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
123
124#ifdef JPH_DEBUG_RENDERER
125 // See Shape::Draw
126 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
127#endif // JPH_DEBUG_RENDERER
128
129 // See Shape::CastRay
130 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
131 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
132
136 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
137
138 // See: Shape::CollideSoftBodyVertices
139 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
140
141 // See Shape::GetTrianglesStart
142 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
143
144 // See Shape::GetTrianglesNext
145 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
146
147 // See Shape::GetSubmergedVolume
148 virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override { JPH_ASSERT(false, "Not supported"); }
149
150 // See Shape
151 virtual void SaveBinaryState(StreamOut &inStream) const override;
152 virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
153 virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
154
155 // See Shape::GetStats
156 virtual Stats GetStats() const override;
157
158 // See Shape::GetVolume
159 virtual float GetVolume() const override { return 0; }
160
161 // When MeshShape::mPerTriangleUserData is true, this function can be used to retrieve the user data that was stored in the mesh shape.
162 uint32 GetTriangleUserData(const SubShapeID &inSubShapeID) const;
163
164#ifdef JPH_DEBUG_RENDERER
165 // Settings
168#endif // JPH_DEBUG_RENDERER
169
170 // Register shape functions with the registry
171 static void sRegister();
172
173protected:
174 // See: Shape::RestoreBinaryState
175 virtual void RestoreBinaryState(StreamIn &inStream) override;
176
177private:
178 struct MSGetTrianglesContext;
179
180 static constexpr int NumTriangleBits = 3;
181 static constexpr int MaxTrianglesPerLeaf = 1 << NumTriangleBits;
182
184 static void sFindActiveEdges(const MeshShapeSettings &inSettings, IndexedTriangleList &ioIndices);
185
187 template <class Visitor>
188 void WalkTree(Visitor &ioVisitor) const;
189
191 template <class Visitor>
192 void WalkTreePerTriangle(const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor) const;
193
195 inline void DecodeSubShapeID(const SubShapeID &inSubShapeID, const void *&outTriangleBlock, uint32 &outTriangleIndex) const;
196
197 // Helper functions called by CollisionDispatch
198 static void sCollideConvexVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
199 static void sCollideSphereVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
200 static void sCastConvexVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
201 static void sCastSphereVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
202
204 PhysicsMaterialList mMaterials;
205
206 ByteBuffer mTree;
207
209 enum ETriangleFlags
210 {
212 FLAGS_MATERIAL_BITS = 5,
213 FLAGS_MATERIAL_MASK = (1 << FLAGS_MATERIAL_BITS) - 1,
214
216 FLAGS_ACTIVE_EGDE_SHIFT = FLAGS_MATERIAL_BITS,
217 FLAGS_ACTIVE_EDGE_BITS = 3,
218 FLAGS_ACTIVE_EDGE_MASK = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
219 };
220
221#ifdef JPH_DEBUG_RENDERER
222 mutable DebugRenderer::GeometryRef mGeometry;
223 mutable bool mCachedTrianglesColoredPerGroup = false;
224 mutable bool mCachedUseMaterialColors = false;
225#endif // JPH_DEBUG_RENDERER
226};
227
#define JPH_EXPORT
Definition Core.h:275
unsigned int uint
Definition Core.h:486
#define JPH_NAMESPACE_END
Definition Core.h:418
std::uint32_t uint32
Definition Core.h:489
#define JPH_IF_DEBUG_RENDERER(...)
Definition Core.h:570
#define JPH_NAMESPACE_BEGIN
Definition Core.h:412
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:77
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition Shape.h:57
@ Mesh
Used by MeshShape.
Array< PhysicsMaterialRefC > PhysicsMaterialList
Definition Shape.h:53
Axis aligned box.
Definition AABox.h:16
Simple byte buffer, aligned to a cache line.
Definition ByteBuffer.h:16
Settings to be passed with a collision query.
Definition CollideShape.h:94
Definition CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
Definition DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition MeshShape.h:85
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition MeshShape.h:148
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition MeshShape.h:90
static bool sDrawTriangleGroups
Definition MeshShape.h:166
virtual float GetVolume() const override
Definition MeshShape.h:159
virtual float GetInnerRadius() const override
Definition MeshShape.h:103
static bool sDrawTriangleOutlines
Definition MeshShape.h:167
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition MeshShape.h:94
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition MeshShape.h:112
Class that constructs a MeshShape.
Definition MeshShape.h:23
IndexedTriangleList mIndexedTriangles
Definition MeshShape.h:49
MeshShapeSettings()=default
Default constructor for deserialization.
VertexList mTriangleVertices
Vertices belonging to mIndexedTriangles.
Definition MeshShape.h:41
EBuildQuality
Definition MeshShape.h:72
PhysicsMaterialList mMaterials
Materials assigned to the triangles. Each triangle specifies which material it uses through its mMate...
Definition MeshShape.h:52
Definition PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Definition Quat.h:33
Specialization of cast result against a shape.
Definition CastResult.h:30
Settings to be passed with a ray cast.
Definition RayCast.h:70
Settings to be passed with a shape cast.
Definition ShapeCast.h:92
Filter class.
Definition ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:186
Definition Shape.h:147
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Definition Vec3.h:17
Definition MeshShape.cpp:984
Definition RayCast.h:47
Definition ShapeCast.h:69