Jolt Physics
A multi core friendly Game Physics Engine
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Class that constructs a TriangleShape. More...
#include <TriangleShape.h>
Public Member Functions | |
TriangleShapeSettings ()=default | |
Default constructor for deserialization. More... | |
TriangleShapeSettings (Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius=0.0f, const PhysicsMaterial *inMaterial=nullptr) | |
virtual ShapeResult | Create () const override |
Create a shape according to the settings specified by this object. More... | |
Public Member Functions inherited from ConvexShapeSettings | |
ConvexShapeSettings ()=default | |
Constructor. More... | |
ConvexShapeSettings (const PhysicsMaterial *inMaterial) | |
void | SetDensity (float inDensity) |
Set the density of the object in kg / m^3. More... | |
Public Member Functions inherited from ShapeSettings | |
virtual ShapeResult | Create () const =0 |
Create a shape according to the settings specified by this object. More... | |
void | ClearCachedResult () |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. More... | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< ShapeSettings > | |
RefTarget ()=default | |
Constructor. More... | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us More... | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. More... | |
uint32 | GetRefCount () const |
Get current refcount of this object. More... | |
void | AddRef () const |
Add or release a reference to this object. More... | |
void | Release () const |
Public Attributes | |
Vec3 | mV1 |
Vec3 | mV2 |
Vec3 | mV3 |
float | mConvexRadius = 0.0f |
Public Attributes inherited from ConvexShapeSettings | |
RefConst< PhysicsMaterial > | mMaterial |
Material assigned to this shape. More... | |
float | mDensity = 1000.0f |
Uniform density of the interior of the convex object (kg / m^3) More... | |
Public Attributes inherited from ShapeSettings | |
uint64 | mUserData = 0 |
User data (to be used freely by the application) More... | |
Additional Inherited Members | |
Public Types inherited from ShapeSettings | |
using | ShapeResult = Result< Ref< Shape > > |
Static Public Member Functions inherited from RefTarget< ShapeSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Protected Attributes inherited from ShapeSettings | |
ShapeResult | mCachedResult |
Protected Attributes inherited from RefTarget< ShapeSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< ShapeSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. More... | |
Class that constructs a TriangleShape.
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default |
Default constructor for deserialization.
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inline |
Create a triangle with points (inV1, inV2, inV3) (counter clockwise) and convex radius inConvexRadius. Note that the convex radius is currently only used for shape vs shape collision, for all other purposes the triangle is infinitely thin.
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overridevirtual |
Create a shape according to the settings specified by this object.
Implements ShapeSettings.
float TriangleShapeSettings::mConvexRadius = 0.0f |
Vec3 TriangleShapeSettings::mV1 |
Vec3 TriangleShapeSettings::mV2 |
Vec3 TriangleShapeSettings::mV3 |