Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
CapsuleShape.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10
13{
15
16public:
19
21 CapsuleShapeSettings(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mRadius(inRadius), mHalfHeightOfCylinder(inHalfHeightOfCylinder) { }
22
24 bool IsValid() const { return mRadius > 0.0f && mHalfHeightOfCylinder >= 0.0f; }
25
27 bool IsSphere() const { return mHalfHeightOfCylinder == 0.0f; }
28
31 virtual ShapeResult Create() const override;
32
33 float mRadius = 0.0f;
34 float mHalfHeightOfCylinder = 0.0f;
35};
36
39{
40public:
42
45 CapsuleShape(const CapsuleShapeSettings &inSettings, ShapeResult &outResult);
46
48 CapsuleShape(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Capsule, inMaterial), mRadius(inRadius), mHalfHeightOfCylinder(inHalfHeightOfCylinder) { JPH_ASSERT(inHalfHeightOfCylinder > 0.0f); JPH_ASSERT(inRadius > 0.0f); }
49
51 float GetRadius() const { return mRadius; }
52
54 float GetHalfHeightOfCylinder() const { return mHalfHeightOfCylinder; }
55
56 // See Shape::GetLocalBounds
57 virtual AABox GetLocalBounds() const override;
58
59 // See Shape::GetWorldSpaceBounds
60 virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
62
63 // See Shape::GetInnerRadius
64 virtual float GetInnerRadius() const override { return mRadius; }
65
66 // See Shape::GetMassProperties
67 virtual MassProperties GetMassProperties() const override;
68
69 // See Shape::GetSurfaceNormal
70 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
71
72 // See Shape::GetSupportingFace
73 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
74
75 // See ConvexShape::GetSupportFunction
76 virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
77
78#ifdef JPH_DEBUG_RENDERER
79 // See Shape::Draw
80 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
81#endif // JPH_DEBUG_RENDERER
82
83 // See Shape::CastRay
85 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
86
87 // See: Shape::CollidePoint
88 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
89
90 // See: Shape::CollideSoftBodyVertices
91 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
92
93 // See Shape::GetTrianglesStart
94 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
95
96 // See Shape::GetTrianglesNext
97 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
98
99 // See Shape
100 virtual void SaveBinaryState(StreamOut &inStream) const override;
101
102 // See Shape::GetStats
103 virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
104
105 // See Shape::GetVolume
106 virtual float GetVolume() const override { return 4.0f / 3.0f * JPH_PI * Cubed(mRadius) + 2.0f * JPH_PI * mHalfHeightOfCylinder * Square(mRadius); }
107
108 // See Shape::IsValidScale
109 virtual bool IsValidScale(Vec3Arg inScale) const override;
110
111 // See Shape::MakeScaleValid
112 virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
113
114 // Register shape functions with the registry
115 static void sRegister();
116
117protected:
118 // See: Shape::RestoreBinaryState
119 virtual void RestoreBinaryState(StreamIn &inStream) override;
120
121private:
122 // Classes for GetSupportFunction
123 class CapsuleNoConvex;
124 class CapsuleWithConvex;
125
126 float mRadius = 0.0f;
127 float mHalfHeightOfCylinder = 0.0f;
128};
129
#define JPH_EXPORT
Definition Core.h:283
unsigned int uint
Definition Core.h:510
#define JPH_NAMESPACE_END
Definition Core.h:434
#define JPH_NAMESPACE_BEGIN
Definition Core.h:428
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
JPH_INLINE constexpr T Square(T inV)
Square a value.
Definition Math.h:70
JPH_INLINE constexpr T Cubed(T inV)
Returns .
Definition Math.h:109
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:76
Axis aligned box.
Definition AABox.h:16
A capsule, implemented as a line segment with convex radius.
Definition CapsuleShape.h:39
float GetHalfHeightOfCylinder() const
Get half of the height of the cylinder.
Definition CapsuleShape.h:54
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition CapsuleShape.h:103
float GetRadius() const
Radius of the cylinder.
Definition CapsuleShape.h:51
CapsuleShape(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial=nullptr)
Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder,...
Definition CapsuleShape.h:48
JPH_OVERRIDE_NEW_DELETE CapsuleShape()
Constructor.
Definition CapsuleShape.h:44
virtual float GetVolume() const override
Definition CapsuleShape.h:106
virtual float GetInnerRadius() const override
Definition CapsuleShape.h:64
Class that constructs a CapsuleShape.
Definition CapsuleShape.h:13
CapsuleShapeSettings()=default
Default constructor for deserialization.
bool IsValid() const
Check if this is a valid capsule shape.
Definition CapsuleShape.h:24
CapsuleShapeSettings(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial=nullptr)
Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder,...
Definition CapsuleShape.h:21
bool IsSphere() const
Checks if the settings of this capsule make this shape a sphere.
Definition CapsuleShape.h:27
Definition CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override
Definition ConvexShape.cpp:166
Class that constructs a ConvexShape (abstract)
Definition ConvexShape.h:18
Definition DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition PhysicsMaterial.h:23
Definition Quat.h:33
Specialization of cast result against a shape.
Definition CastResult.h:30
Filter class.
Definition ShapeFilter.h:17
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Definition Shape.h:221
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Definition Vec3.h:17
Definition RayCast.h:47
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition Shape.h:407