9#ifdef JPH_DEBUG_RENDERER
65 void DetermineMinAndMaxSample(
float &outMinValue,
float &outMaxValue,
float &outQuantizationScale)
const;
70 uint32 CalculateBitsPerSampleForError(
float inMaxError)
const;
79 float mMinHeightValue = cLargeFloat;
82 float mMaxHeightValue = -cLargeFloat;
110 float mActiveEdgeCosThresholdAngle = 0.996195f;
141 virtual AABox GetLocalBounds()
const override;
159 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
162 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
167#ifdef JPH_DEBUG_RENDERER
183 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
186 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
193 bool IsNoCollision(
uint inX,
uint inY)
const;
197 bool ProjectOntoSurface(
Vec3Arg inLocalPosition,
Vec3 &outSurfacePosition,
SubShapeID &outSubShapeID)
const;
204 void GetSubShapeCoordinates(
const SubShapeID &inSubShapeID,
uint &outX,
uint &outY,
uint &outTriangleIndex)
const;
218 void GetHeights(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
float *outHeights, intptr_t inHeightsStride)
const;
231 void SetHeights(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
const float *inHeights, intptr_t inHeightsStride,
TempAllocator &inAllocator,
float inActiveEdgeCosThresholdAngle = 0.996195f);
243 void GetMaterials(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
uint8 *outMaterials, intptr_t inMaterialsStride)
const;
259 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
264 virtual Stats GetStats()
const override;
269#ifdef JPH_DEBUG_RENDERER
275 static void sRegister();
279 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
289 void AllocateBuffers();
292 void CalculateActiveEdges(
uint inX,
uint inY,
uint inSizeX,
uint inSizeY,
const float *inHeights,
uint inHeightsStartX,
uint inHeightsStartY, intptr_t inHeightsStride,
float inHeightsScale,
float inActiveEdgeCosThresholdAngle,
TempAllocator &inAllocator);
301 inline uint GetNumBlocks()
const {
return mSampleCount / mBlockSize; }
307 static inline void sGetRangeBlockOffsetAndStride(
uint inNumBlocks,
uint inMaxLevel,
uint &outRangeBlockOffset,
uint &outRangeBlockStride);
310 inline void GetBlockOffsetAndScale(
uint inBlockX,
uint inBlockY,
uint inRangeBlockOffset,
uint inRangeBlockStride,
float &outBlockOffset,
float &outBlockScale)
const;
316 inline Vec3 GetPosition(
uint inX,
uint inY,
float inBlockOffset,
float inBlockScale,
bool &outNoCollision)
const;
319 uint GetSubShapeIDBits()
const;
323 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
uint &outX,
uint &outY,
uint &outTriangle)
const;
329 static void sCollideConvexVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
330 static void sCollideSphereVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
336 template <
class Visitor>
337 void WalkHeightField(Visitor &ioVisitor)
const;
340 struct alignas(16) RangeBlock
347 inline void GetRangeBlock(
uint inBlockX,
uint inBlockY,
uint inRangeBlockOffset,
uint inRangeBlockStride, RangeBlock *&outBlock,
uint &outIndexInBlock);
350 static const uint sGridOffsets[];
360 uint32 mHeightSamplesSize = 0;
361 uint32 mRangeBlocksSize = 0;
362 uint32 mActiveEdgesSize = 0;
363 uint8 mBitsPerSample = 8;
364 uint16 mSampleMask = 0xff;
367 RangeBlock * mRangeBlocks =
nullptr;
368 uint8 * mHeightSamples =
nullptr;
369 uint8 * mActiveEdges =
nullptr;
374 uint32 mNumBitsPerMaterialIndex = 0;
376#ifdef JPH_DEBUG_RENDERER
379 mutable bool mCachedUseMaterialColors =
false;
std::uint8_t uint8
Definition Core.h:501
#define JPH_EXPORT
Definition Core.h:275
unsigned int uint
Definition Core.h:500
#define JPH_NAMESPACE_END
Definition Core.h:425
std::uint32_t uint32
Definition Core.h:503
#define JPH_IF_DEBUG_RENDERER(...)
Definition Core.h:589
#define JPH_NAMESPACE_BEGIN
Definition Core.h:419
std::uint16_t uint16
Definition Core.h:502
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
uint CountLeadingZeros(uint32 inValue)
Compute the number of leading zero bits (how many high bits are zero)
Definition Math.h:134
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:76
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition Shape.h:56
@ HeightField
Used by HeightFieldShape.
Array< PhysicsMaterialRefC > PhysicsMaterialList
Definition Shape.h:52
Axis aligned box.
Definition AABox.h:16
Settings to be passed with a collision query.
Definition CollideShape.h:94
Definition CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
Definition DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Definition HeightFieldShape.cpp:1746
Definition HeightFieldShape.h:119
const PhysicsMaterialList & GetMaterialList() const
Get the current list of materials, the indices returned by GetMaterials() will index into this list.
Definition HeightFieldShape.h:234
uint GetSampleCount() const
Get the size of the height field. Note that this will always be rounded up to the nearest multiple of...
Definition HeightFieldShape.h:135
virtual float GetInnerRadius() const override
Definition HeightFieldShape.h:147
float GetMaxHeightValue() const
Definition HeightFieldShape.h:208
float GetMinHeightValue() const
Get the range of height values that this height field can encode. Can be used to determine the allowe...
Definition HeightFieldShape.h:207
JPH_OVERRIDE_NEW_DELETE HeightFieldShape()
Constructor.
Definition HeightFieldShape.h:124
static bool sDrawTriangleOutlines
Definition HeightFieldShape.h:271
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition HeightFieldShape.h:144
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition HeightFieldShape.h:165
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition HeightFieldShape.h:132
uint GetBlockSize() const
Get the size of a block.
Definition HeightFieldShape.h:138
virtual float GetVolume() const override
Definition HeightFieldShape.h:267
Class that constructs a HeightFieldShape.
Definition HeightFieldShape.h:43
HeightFieldShapeSettings()=default
Default constructor for deserialization.
Array< float > mHeightSamples
An array of mSampleCount^2 height samples. Samples are stored in row major order, so the sample at (x...
Definition HeightFieldShape.h:99
Array< uint8 > mMaterialIndices
An array of (mSampleCount - 1)^2 material indices.
Definition HeightFieldShape.h:102
PhysicsMaterialList mMaterials
The materials of square at (x, y) is: mMaterials[mMaterialIndices[x + y * (mSampleCount - 1)]].
Definition HeightFieldShape.h:105
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Specialization of cast result against a shape.
Definition CastResult.h:30
Settings to be passed with a ray cast.
Definition RayCast.h:70
Definition Reference.h:110
Settings to be passed with a shape cast.
Definition ShapeCast.h:92
Filter class.
Definition ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:185
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Definition TempAllocator.h:16
static JPH_INLINE Vec3 sOne()
Vector with all ones.
Definition Vec3.inl:125
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:103
Constants for HeightFieldShape, this was moved out of the HeightFieldShape because of a linker bug.
Definition HeightFieldShape.h:21
constexpr uint cNumBitsXY
A position in the hierarchical grid is defined by a level (which grid), x and y position....
Definition HeightFieldShape.h:29
constexpr uint cMaskBitsXY
Definition HeightFieldShape.h:30
constexpr int cStackSize
Stack size to use during WalkHeightField.
Definition HeightFieldShape.h:26
constexpr uint16 cMaxHeightValue16
This is the maximum allowed height value.
Definition HeightFieldShape.h:35
constexpr float cNoCollisionValue
Value used to create gaps in the height field.
Definition HeightFieldShape.h:23
constexpr uint16 cNoCollisionValue16
When height samples are converted to 16 bit:
Definition HeightFieldShape.h:34
constexpr uint32 cMaxBitsPerSample
Maximum value for HeightFieldShapeSettings::mBitsPerSample.
Definition HeightFieldShape.h:38
constexpr uint cLevelShift
Definition HeightFieldShape.h:31
Definition HeightFieldShape.cpp:2428
Definition ShapeCast.h:69