Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>
#include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
#include <Jolt/Physics/SoftBody/SoftBodyUpdateContext.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
#include <Jolt/Core/QuickSort.h>
#include <Jolt/Core/UnorderedMap.h>
#include <Jolt/Core/UnorderedSet.h>
#include <queue>
Typedefs | |
template<class T , class Container = Array<T>, class Compare = std::less<typename Container::value_type>> | |
using | PriorityQueue = std::priority_queue< T, Container, Compare > |
using PriorityQueue = std::priority_queue<T, Container, Compare> |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::DihedralBend | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Edge | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Face | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::InvBind | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::LRA | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Skinned | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::SkinWeight | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Vertex | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Volume | ) |