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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>#include <Jolt/Physics/SoftBody/SoftBodyUpdateContext.h>#include <Jolt/ObjectStream/TypeDeclarations.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/Core/QuickSort.h>#include <Jolt/Core/UnorderedMap.h>#include <Jolt/Core/UnorderedSet.h>#include <queue>Typedefs | |
| template<class T , class Container = Array<T>, class Compare = std::less<typename Container::value_type>> | |
| using | PriorityQueue = std::priority_queue< T, Container, Compare > |
| using PriorityQueue = std::priority_queue<T, Container, Compare> |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::DihedralBend | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Edge | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Face | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::InvBind | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::LRA | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Skinned | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::SkinWeight | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Vertex | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SoftBodySharedSettings::Volume | ) |