Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/Reference.h>
#include <Jolt/Physics/Collision/PhysicsMaterial.h>
#include <Jolt/Core/StreamUtils.h>
Go to the source code of this file.
Classes | |
class | SoftBodySharedSettings |
struct | SoftBodySharedSettings::VertexAttributes |
class | SoftBodySharedSettings::OptimizationResults |
Information about the optimization of the soft body, the indices of certain elements may have changed. More... | |
struct | SoftBodySharedSettings::Vertex |
A vertex is a particle, the data in this structure is only used during creation of the soft body and not during simulation. More... | |
struct | SoftBodySharedSettings::Face |
A face defines the surface of the body. More... | |
struct | SoftBodySharedSettings::Edge |
An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length. More... | |
struct | SoftBodySharedSettings::DihedralBend |
struct | SoftBodySharedSettings::Volume |
Volume constraint, keeps the volume of a tetrahedron constant. More... | |
class | SoftBodySharedSettings::InvBind |
An inverse bind matrix take a skinned vertex from its bind pose into joint local space. More... | |
class | SoftBodySharedSettings::SkinWeight |
A joint and its skin weight. More... | |
class | SoftBodySharedSettings::Skinned |
A constraint that skins a vertex to joints and limits the distance that the simulated vertex can travel from this vertex. More... | |
class | SoftBodySharedSettings::LRA |