Jolt Physics
A multi core friendly Game Physics Engine
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SoftBodySharedSettings.h File Reference

Go to the source code of this file.

Classes

class  SoftBodySharedSettings
 
struct  SoftBodySharedSettings::VertexAttributes
 
class  SoftBodySharedSettings::OptimizationResults
 Information about the optimization of the soft body, the indices of certain elements may have changed. More...
 
struct  SoftBodySharedSettings::Vertex
 A vertex is a particle, the data in this structure is only used during creation of the soft body and not during simulation. More...
 
struct  SoftBodySharedSettings::Face
 A face defines the surface of the body. More...
 
struct  SoftBodySharedSettings::Edge
 An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length. More...
 
struct  SoftBodySharedSettings::DihedralBend
 
struct  SoftBodySharedSettings::Volume
 Volume constraint, keeps the volume of a tetrahedron constant. More...
 
class  SoftBodySharedSettings::InvBind
 An inverse bind matrix take a skinned vertex from its bind pose into joint local space. More...
 
class  SoftBodySharedSettings::SkinWeight
 A joint and its skin weight. More...
 
class  SoftBodySharedSettings::Skinned
 A constraint that skins a vertex to joints and limits the distance that the simulated vertex can travel from this vertex. More...
 
class  SoftBodySharedSettings::LRA