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Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Classes | |
| class | BodyManager |
| struct | BodyManager::BodyStats |
| Helper struct that counts the number of bodies of each type. More... | |
| struct | BodyManager::DrawSettings |
| Draw settings. More... | |
Typedefs | |
| using | BodyVector = Array<Body *> |
| Array of bodies. | |
| using | BodyIDVector = Array<BodyID> |
| Array of body ID's. | |
Enumerations | |
| enum class | ESoftBodyConstraintColor { ConstraintType , ConstraintGroup , ConstraintOrder } |
| Defines how to color soft body constraints. More... | |
| using BodyIDVector = Array<BodyID> |
Array of body ID's.
| using BodyVector = Array<Body *> |
Array of bodies.
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