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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/RegisterTypes.h>#include <Jolt/Core/Factory.h>#include <Jolt/Core/RTTI.h>#include <Jolt/Core/TickCounter.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/Physics/Collision/Shape/TriangleShape.h>#include <Jolt/Physics/Collision/Shape/PlaneShape.h>#include <Jolt/Physics/Collision/Shape/SphereShape.h>#include <Jolt/Physics/Collision/Shape/BoxShape.h>#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>#include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>#include <Jolt/Physics/Collision/Shape/CylinderShape.h>#include <Jolt/Physics/Collision/Shape/TaperedCylinderShape.h>#include <Jolt/Physics/Collision/Shape/ScaledShape.h>#include <Jolt/Physics/Collision/Shape/MeshShape.h>#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>#include <Jolt/Physics/Collision/Shape/HeightFieldShape.h>#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>#include <Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h>#include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>#include <Jolt/Physics/Collision/Shape/EmptyShape.h>#include <Jolt/Physics/Collision/PhysicsMaterialSimple.h>#include <Jolt/Physics/SoftBody/SoftBodyShape.h>Functions | |
| JPH_NAMESPACE_BEGIN bool | VerifyJoltVersionIDInternal (uint64 inVersionID) |
| Internal helper function. | |
| void | RegisterTypesInternal (uint64 inVersionID) |
| Internal helper function. | |
| void | UnregisterTypes () |
| Unregisters all types with the factory and cleans up the default material. | |
| void RegisterTypesInternal | ( | uint64 | inVersionID | ) |
Internal helper function.
| void UnregisterTypes | ( | ) |
Unregisters all types with the factory and cleans up the default material.
| JPH_NAMESPACE_BEGIN bool VerifyJoltVersionIDInternal | ( | uint64 | inVersionID | ) |
Internal helper function.